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‘Evolve’s Interactive Kraken Trailer Has 5 Perspectives To Choose From

Evolve requires a total of five players to be played: four hunters and one monster. With all the hunters being different classes, and the monster always leveling up and changing form, it’s proven difficult to show the game to people so that they can see everything the two sides have to offer.

As such, developer Turtle Rock has released a new trailer today featuring the Kraken –one of three monsters in the game– squaring off against four other players. The best part about this particular trailer, however, is that it allows viewers to jump between the five different player perspectives in real-time. Been watching the monster do its thing while fleeing the hunters, but want to check in on the Medic? Entirely doable.

And don’t let the trailer’s lengthy run-time bother you, all five perspectives are edited into one long video, but each individual one only plays for about 13 minutes, including the commentary perspective featuring Dave “DBSinclair” Blank and Justin “J-Party” Sousa.

Heading into the Evolve Big Alpha, getting a feel for how each class plays and the roles they fill would probably be beneficial to those that managed to get into the Alpha, which kicks off today for PC and PS4, and ends on November 2, 2014. Xbox One players got a day’s head start when it began on October 30.

In addition to the new Kraken trailer, Turtle Rock has debuted a new, five-part series that delves into the development of Evolve. Appropriately named “The Evolution of Evolve,” and hosted by Adam Sessler, the first episode in the making-of series tackles the idea of asymmetrical gameplay for a game in which both sides are capable of winning and losing (or being seen as the “underdog”), as well as what it’s like heading into a closed Alpha of this size –it is called the Big Alpha after all.

With regards to what kind of statistics they were looking for this weekend, Evolve’s Design Director Chris Ashton explained that the studio was really looking at everything, including the win/loss ratios for the Kraken and Goliath.

“It’s going to be interesting because we have Kraken and Goliath in this one. So what’s the win/loss ratio, is it going to be comparable [between the two]?

We just know that no matter how many games we play, there will probably be more games played in the first day of this Big Alpha than have been played ever in the history of Evolve. And then there’s also just player feedback. What things did they like, what things did they not like?”

Evolve is set to launch on February 10, 2015 for PC, PS4 and Xbox One. You can pre-order the game now to get a new playable monster and the Goliath’s Savage skin from the Monster Expansion Pack for free as soon as it releases.

Original author: Kyree Leary
Nintendo Wii U 3DS Predownload Super Smash Bros
Nintendo Set to Offer Pre-Downloads for Wii U and 3DS Games

There’s a lot of criticism directed towards Nintendo when it comes to the company’s online presence – or lack thereof. The Japanese gaming giant hasn’t been as prominent with featuring online components in many of its games (i.e. Super Smash Bros. for Wii U won’t support 8 player battles online), but the hardware manufacturer will be enhancing its eShop with a modern addition to the digital storefront.

During the Big N’s latest investor briefing, Satoru Iwata revealed that the company will be bringing pre-downloads to the Wii U and 3DS eShop. This will allow fans to buy a game in advance of its release, download it onto their console and then play it as soon as midnight rolls around. This is something that Microsoft has only just begun doing with the Xbox One, much to the delight of homebodies everywhere, and it’s a major step for Nintendo.

The first game that will kick off this newfound approach to buying games is none other than Super Smash Bros. for Wii U – the biggest exclusive that the house of Mario has arriving this Holiday season. The hotly anticipated title is expected to launch on November 21, 2014 in North America, which is great news for gamers anxiously awaiting the franchise’s Wii U debut.

Super Smash Bros Wii U New Game Mode

That said, the feature won’t be rolling out on the Nintendo 3DS until some point in 2015, meaning that portable aficionados will be stuck waiting to download Pokemon Omega Ruby and Alpha Sapphire later this November. Still, the feature is a necessity in this generation of gaming and it’s good to see that Nintendo will be rolling pre-downloads out on both of its current platforms.

Since Nintendo has done things in the past that hint at the company’s forthcoming online presence (i.e. making The Legend of Zelda: The Wind Waker HD available on the eShop weeks before its arrival at retail) it’ll be interesting to see what the company gets up to next. Keeping that example in mind, it’d be hard to imagine that fans would be distraught over the premise of getting their hands on hotly anticipated titles before their scheduled release.

What do you think of Nintendo bringing pre-downloading to gamers? Will you be pre-purchasing and then downloading Super Smash Bros. for Wii U? Get at us in the comments!


Super Smash Bros. for Wii U is set to arrive on November 21, 2014.

Follow Riley on Twitter @TheRileyLittle.

Original author: Riley Little
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‘Far Cry 4′ Has Gone Gold; ‘Battles of Kyrat’ PvP Mode Announced

While the wait for Far Cry 4 might have been the shortest gap between mainline entries in the series thus far, it certainly seems like longer than two years since the release of the highly praised Far Cry 3. However, fans anticipating a trip to Kyrat won’t have to wait much longer, as Ubisoft has announced that the game has gone gold.

Officially announced earlier this year, it was fairly common knowledge that a new entry in the series was on its way thanks to information gleaned from LinkedIn, of all places. Rumors that the game was to be set in the Himalayas eventually turned out to be true — but, as you might expect from the ever-surprising franchise, there was still plenty left to reveal about its newest installment.

The game’s antagonist, Pagan Min, was one such reveal that garnered a lot of buzz earlier this year. Being that he adorns the box art of Far Cry 4 fairly prominently, it’s safe to say that he’s a big part of the game rather than some distant presence. The psychotic Vaas held a similar focus in Far Cry 3, and he’s looked upon fondly as a rather iconic villain — Min could certainly enjoy the same level of infamy.

Starting off as a PC exclusive back in 2004, the Far Cry series has undergone some serious changes in the decade that it has been around. Early console spinoffs maintained the island-hopping setting of the original, but the divisive Far Cry 2 ditched it for sun-baked Africa. Many didn’t care for the more cumbersome gameplay that the sequel had to offer, but those who got on board with its focus on immersion continue to see the game as a series highlight.


Far Cry 3 followed in 2012, taking the series to a broader level of popularity than ever before by making the minute-to-minute gameplay more approachable while maintaining the series standard of exotic environments. A similarly well-received spin-off, subtitled Blood Dragon, ditched everything but the base gunplay for a romp through an 1980s-inspired world filled with neon and robots.

Now, Far Cry 4 has some big shoes to fill, but based on what we’ve seen of the plot and the setting so far, developers Ubisoft Montreal are playing to the series’ strengths. However, this isn’t to say that the series isn’t breaking new ground — while the single player campaign has always been the core of the series, a new mode announced earlier this week looks very intriguing.

Battles of Kyrat promises to retell the war-torn history of the game’s setting through 5v5 multiplayer matches. The mode is asymmetrical, pitting one team of Rakasha, a spiritual people who use traditional weaponry and animal assistance against the Golden Path rebellion, a makeshift army stocked with a far broader and more advanced arsenal.

It’s a novel way of tying in multiplayer to the game’s story, and represents by far the biggest focus on multiplayer that the series has had thus far. In previous titles, competitive multiplayer couldn’t quite act upon its intentions to mesh with the single player, ending up as a mish-mash of the game and other popular FPS titles. This sort of narrative link looks like it could address that — as long as the gameplay follows suit.

Co-operative multiplayer follows a similar tack, offering players the ability to invite friends into their single player game, rather than being a completely separate mode with a separate story like in Far Cry 3. The lines between single player and multiplayer content are being blurred throughout video games, and it’s very encouraging to see the Far Cry series doing so in a way that plays to its strengths.

More than anything else, these features offer a twist on what you’d expect from a standard FPS — and that’s exactly what makes the Far Cry series so appealing in a genre that can often seem repetitious.

Far Cry 4 is set to release on PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on November 18.

Original author: Brad Jones
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Prey 2 Cancelled
Bethesda Confirms ‘Prey 2′ is Cancelled

The original Prey released as an Xbox 360 exclusive all the way back in 2006, receiving plenty of praise and garning enough positive feedback to warrant a sequel. Those requests from fans were answered 5 years later, and a slick trailer promised more exciting content. After that single preview, however, ongoing problems behind the development of Prey 2 left the game in development purgatory. Now made official by publisher Bethesda, the game has been completely canceled after years of Duke Nukem-esque setbacks behind the scenes.

The development of Prey 2 has been a confusing rollercoaster ride for all involved, with the intellectual property’s publishing rights transferring from 2K Games to Bethesda Studios, and the development reportedly changing from Human Head Studios to Arkane Studios, something which was repeatedly denied by the publisher. Bethesda has kept quite on all things regarding the game since then, until Bethesda Vice President Pete Hines finally revealed that the game was scrapped during PAX Australia this week:

It was game we believed in, but we never felt that it got to where it needed to be – we never saw a path to success if we finished it. It wasn’t up to our quality standard and we decided to cancel it. It’s no longer in development. That wasn’t an easy decision, but it’s one that won’t surprise many folks given that we hadn’t been talking about it.

After the transition of development between Human Head and Arkane, it came to light that most of the original work done to the game was likely being scrapped, leaving both studios reportedly unhappy as to how things turned out. The studio then went ahead and changed Prey 2 to something that resembled more System Shock than it did the original Prey, but whatever content was produced wasn’t up to snuff according to Bethesda – though there may be a future attempt to revive the franchise down the line:

It’s a franchise we still believe we can do something with — we just need to see what that something is.

The decision to cancel the game will be a devasting blow to those who have waited almost 5 years since the initial trailer, but it’s probably better that the publisher opted to wait until the time was right for a potential sequel instead of releasing a sub-par game.

Prey 2 was officially announced back in 2011. Do you think the property has the strength to stage another comeback after all these years?

You can follow John Jacques on Twitter @Makelevi.

Source: CNET

Original author: John Jacques
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5 Horrifying Game Mods
Top 5 Unintentionally Horrifying Game Mods

Game Modifications are a wonderful thing. They help expand the longevity of games, and give gamers some original content to toy around with. However, sometimes these modifications go horribly awry – not like they meant to, but some of them end up being downright horrifying. In the spirit of Halloween, we thought it might be a good idea to compile some of these accidental Frankensteins for you, because we don’t want you to sleep at night for some reason (you should play Five Night’s At Freddy’s after this article, it’s really relaxing.)

Without further ado, here’s the 5 game mods that were unintentionally horrifying:

#5: Macho Man Randy Savage Terrorizes Skyrim

It goes without saying that adding that adding retired WWF (WWE) legend Macho Man Randy Savage to a game shouldn’t make it terrifying. The Slim Jim snappin’ wrestler was a popular figure with fans worldwide, and his colorful personality made him fun to watch on television. However, nothing could prepare us for what would happen if somebody replaced the dragons of Skyrim with Randy Savage. The way the theme music just subtly creeps in, the way the Randy Dragon’s neck just seems to bend, everything combines for a traumatic experience that would fill the pants of the most stoic amongst us. We would rather fight a hundred normal Skyrim dragons than face off against one single Randy Savage dragon.



#4: Simple Minecraft Creeper Mod Goes Wrong; Haunts Dreams Forever

Minecraft is no stranger to user-made modifications, and plenty of horror-based modifications already exist for the recently-acquired property. However, one game modification which wasn’t intended to be scary in any way ended up outdoing them all, and we’re not ashamed to say we may have fallen out of a chair when we first heard this mod. When one man set out on a quest to make the Minecraft creepers sound like the character Lemon Grab from Adventure Time, he unknowingly created a noise that would make even Herobrine think twice about ever stepping foot outside in the dark again.


#3: Giraffe Theft Auto

For plenty of gamers who plied their trade in Grand Theft Auto 4, Niko Bellic just wasn’t much of a relatable character. Thankfully, someone thought of a great idea – why not replace him with a giraffe, which is clearly a more relatable character for the average person. The video above demonstrates exactly why giraffes are kept in cages – because let loose, their murderous killing streak and godlike strength ascends into something far, far more horrifying. The way the giraffe’s neck stiffly defies physics, coupled with the fact that gamers are, you know, playing as a giraffe as they murder and steal cars, make this mod eerily unsettling to watch. Consider our trip to the zoo cancelled.


#2: Trololol in S.T.A.L.K.E.R.

Eduard Khil’s 1976 rendition of an old song saw a viral resurgence in 2010, where it become known as the ‘Trololol’ meme for its ridiculous sound and video without context. Though the singer may no longer be with us, that one song is still played as an internet joke to this day. One game modder decided to replace one of the enemy NPC sounds in S.T.A.L.K.E.R. with the jovial music, which sounds like a simple change on the surface. However, anyone who watches the video from start to finish can tell you that when the players hear the monster’s music coming, unsure of its direction and amidst the darkness, pants are sure to be filled. As the music gets louder and louder, we don’t blame the YouTuber for running the opposite direction – the last thing someone ever hears shouldn’t be the Trololol song.


#1: Thomas The Tank Engine

This is it. When bad people die, they go into this game modification and are forced to live it out forever. The second Skyrim modification on our list takes a classic and nostalgic childhood symbol, the lovable Thomas The Tank Engine, and makes the toot-tooting educational symbol a horrifying, fire-breathing murderer. It’s not this blatant attack on our childhood memories that makes it horrifying, it’s the steadfast unblinking eyes and unwavering smile that make Thomas The Tank Engine one of the most horrifying things we’ve ever seen. As he toot-toots his way into your nightmares, gamers can be sure Thomas has no remorse. There are no tears. There are only trains.


Between those 5 modifications lies the inspiration to every Tim Burton film. From the lands of Skyrim to Liberty City in Grand Theft Auto, there’s a variety of things like giraffes and retired wrestlers ready to pull off the ol’ jump-scare. While there’s thousands of horror-themed game modifications out there which can achieve the same effect, it’s a special feat when a mod achieves the ability to be so creepy unintentionally. From us here at Game Rant, we wish you a Happy Halloween!

Share your favorite unintentionally scary or scary-funny mods in the comments!

Original author: John Jacques
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Xur Items Oct 31
Destiny: Xur Location and Exotic Items for Oct 31

Don’t panic Destiny players; Xur has not taken a vacation for the Halloween weekend. He was just a little later than normal when showing up in the Tower.

For a little bit there, it seemed like Bungie might be pulling the plug on Xur, which wouldn’t be too surprising considering he’s starting to duplicate items, but alas the Agent of the Nine did make an appearance. And once again, Game Rant has all you need to know to find Xur and what items he has for sale over the weekend.

This weekend, Xur has drifted slightly south and can be found right next to the Crucible Quartermaster responsible for selling weapons. Early Destiny players will recognize this as the spot Xur appeared in during the very first weekend. Perhaps he is running out of spots, or maybe he just really enjoys being close to the Vanguards.

Either way, Xur’s selection is another case of repeats on the armor front. In some cases for the third week in a row! For weapons, though, he has the very useful Patience and Time Sniper Rifle, which will likely be a camper’s best friend. That’s because, Patience and Time activates a cloak anytime the player is aiming down the scope.

So, for those who may have missed out on Icebreaker a few weeks back, Xur has returned with a Sniper Rifle that has its own unique benefits. Granted, players will still have to scavenge around for ammo, but once they’re locked and loaded they will have a huge advantage.

Here’s the full rundown of Xur’s items this week:

The Armamentarium (Titan Chest Armor) – 13 Strange Coins Lucky Raspberry (Hunter Chest Armor) – 13 Strange Coins Voidfang Vestments (Warlock Chest Armor) – 13 Strange Coins Patience and Time (Sniper Rifle) – 17 Strange Coins Exotic Helmet Engram – 23 Motes of Light Flight of Shadows (Consumable) – 1 Strange Coin

There were some rumors earlier this week that Xur might also sell some of the Halloween-themed items, and it turns out those are partially true. If you wear the Jackolyte helmet while browsing Xur’s selection, you can buy the Flight of Shadows consumable, which gives players a unique respawn animation.

Which begs the question: how does one come across those Halloween Sparrows? We know that players can pick up more Jackolytes by killing Hive, and now we know how to get Flight of Shadows, but it’s still unclear where these Sparrows come from. We’ll make sure to keep you posted, though.

What do you think of Xur’s selection this weekend? What do you plan on buying?


Follow Anthony on Twitter @ANTaormina

Original author: Anthony Taormina
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CoD: Advanced Warfare - Using Induction Mode
Does ‘Call of Duty: Advanced Warfare’ Have a Zombies Mode?

While many will argue about every iteration’s quality, few can deny that the Call of Duty franchise offers a surprisingly well-rounded experience. From single player, to multiplayer, to co-op, the average COD title usually ticks all boxes. Whether it does so with style or in a way that gamers enjoy, however, is in the eye of the beholder.

This year’s Call of Duty, subtitled Advanced Warfare, is still a few days out from release, but we already know that it too will tick all the appropriate boxes. The game has a unique single player campaign, featuring Kevin Spacey as Jonathan Irons. It has its own twist on multiplayer thanks to its near-future setting and technology. And it has a cooperative mode wherein up to four players try to survive waves of oncoming enemies.

By all accounts, Advanced Warfare has hit past series benchmarks with those three elements, but many might be wondering if a fourth secret is lying in wait. We speak, of course, of the Zombies mode – a staple of Treyarch’s wing of the Call of Duty franchise.

Although it seemed like Call of Duty: Advanced Warfare would not go the Zombies route – it does have its own co-op mode after all – it appears there actually is an undead component to the game. Unfortunately, the existence of Zombies was not officially revealed by developer Sledgehammer Games or publisher Activision, but was instead leaked via an early copy of Advanced Warfare.

Video evidence of the Zombies in the game has since been removed, as it should be, but the cat is still out of the bag. Sledgehammer Co-Founder Glen Schofield even acknowledged the surprise with this message:

@CodFlufy nothing I can do about it now. But yeah it sucks. Imagine you're playing and this comes up- you'd be psyched up, right?

But the nature of this Zombies tease is still somewhat of a mystery. There are some theories about what the footage could be hinting at, and there are likely firm answers, but we’d rather try to preserve Sledgehammer’s surprise as best as possible. With an annual franchise like Call of Duty, it isn’t often that the game offers unexpected twists, but knowing that Advanced Warfare has a few is mighty enticing.

Are you glad to see Zombies return (in some form) for Advanced Warfare? Do you think the Zombies mode should be in every game?

Call of Duty: Advanced Warfare releases November 4, 2014 for PC, PS3, PS4, Xbox 360, and Xbox One.


Source: Reddit

Original author: Anthony Taormina
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Middle earth Shadow of Mordor Hunt DLC Details
‘Middle-earth: Shadow of Mordor’s Lord of the Hunt DLC Details

Though many are still picking their ways across the vast wastelands and scarred ridges of Middle-earth: Shadow of Mordor, there are plenty who have already followed Talion’s path to vengeance, and are eager for more. The developers at Monolith have that need covered, with the very first expansion coming in the form of  the ‘Lord of the Hunt’ DLC, now officially detailed.

Those who have already spent time getting familiar with Sauron’s backyard know that it isn’t just Orcs who irritate throughout Shadow of Mordor‘s campaign; it’s the beasts that prove every bit as deadly (if not more so). A beast-focused dose of DLC was teased when Monolith first detailed the Season Pass, leaving some implications that Sauron himself would be to blame.

That seems to be the case, as the brief synopsis offered for ‘Lord of the Hunt’ confirms that Sauron will be taking a more personal approach to ending Talion’s (and Celebrimbor’s) quest:

In Lord of the Hunt, Sauron has dispatched lethal Beastmaster Warchiefs to exterminate the monsters of Mordor. Talion will join Torvin the Dwarven Hunter and use his powers of Domination to turn these menacing new beasts against the Warchiefs, proving that Mordor cannot be tamed.

Thankfully the beast-focused upgrades and challenges will also pack some narrative punch; when players aren’t enjoying the view as Sauron’s wildlife turns against the Orcs attempting to control them. But the additional details promise a new type of enemy players will need to defeat: the Beastmaster Warchiefs, who sound more than capable of giving players a real enemy even while atop a mounted, dominated beast. Luckily, players will have a few uprgades for their own mount as well (assuming that the more ‘savage’ character skin isn’t all the intimidation needed):

New Story & Lore – Discover more tales from Torvin, the Dwarven Hunter, as you work together to tame the beasts of Mordor and fight Sauron’s minions. New Nemeses – Face off against the Beastmaster Warchiefs, powerful new Uruks who have the ability to ride monsters and engage in perilous mounted combat. New Monsters – Ride into battle on the Wretched Graug to vomit toxin at your foes, stalk your enemies on the predatory Caragath and attack from the shadows or raise an all-consuming Ghul Horde. New Missions & Challenges – New Beast Hunting challenges and collectibles open up new trophies and achievements. New Epic Runes – Make your Mount unstoppable with five new epic Runes that make you the ultimate hunter. Test of the Wild – Test your skills against the Beastmasters and mount your trophies on the leaderboard. New Character Skin – Lord of the Hunt skin transform Talion into the ultimate Beastmaster.


Will you be picking up the Lord of the Hunt DLC when it goes on sale “later this year”? Or did you get your money’s worth from the game’s core story? Hopefully Monolith will release an official date for the expansion, but we’ll keep you up to date as more information arrives.

Middle-earth: Shadow of Mordor is available now for PC, PS3, PS4, Xbox 360 and Xbox One.

Follow me on Twitter @andrew_dyce.

Original author: Andrew Dyce
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Halo Master Chief Collection Ranking Works
How Ranking Works in ‘Halo: The Master Chief Collection’

In less than two weeks Halo fans will be able to test their mettle once again in the online battlefields of Halos 1-4 as part of Halo: The Master Chief Collection. Each title within the Collection will be represented as it was originally, meaning those who still got it will likely be able to dominate online opponents.

To that point, Microsoft and 343 Industries have further detailed the ranking system in Halo: The Master Chief Collection, and as it turns out very little has changed. The system from Halo 2 will be copied whole cloth into MCC and will influence players’ opponents from match to match.

For those who might remember, Halo 2 used a system that increased, or decreased, a player’s XP based on whether they won or loss. Then, those players with higher XP were matched up with each other, while those with lower values populated their own matches. It was a relatively simple system, but one that, by my recollections, was surprisingly effective in keeping matches even.

“Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2. The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a ‘master’ ranking across all four games combined, given that player skill and approach varies radically between game chapters.

Most importantly, though, the skill-based ranking for The Master Chief Collection will be unique to each Halo title, meaning a player’s ranking in Halo 2 will be different from their ranking in Halo 4. That’s an important distinction because while most Halo games have similar DNA, many of them have significant changes. Halo 4, for example, is a completely different online experience with its Armor Abilities.

Halo The Master Chief Collection No PC or Xbox 360 header image

The Master Chief Collection also offers the Halo series’ fastest matchmaking yet within ranked games. After each match, a player’s XP will go up and down and that will influence their opponents and teammates in the next match almost instantaneously.

“Additionally, we’ve also modified matchmaking to use skill detection, which will put players into the fairest matches faster than any Halo game to date.”

The good news for more casual Halo fans is that The Master Chief Collection will not be focused exclusively on ranked play; there will be casual matches for players to enjoy without concerns for going up or down in their skill. Halo has always been, at its core, an inclusive multiplayer experience, so giving players multiple options is key.

To that end, The Master Chief Collection is shaping up to be a real treat for Halo fans across the board. There’s Halo 2 Anniversary for the single player fans, revamped Halo 2 multiplayer maps for the online fans, and tons more Halo in between.

Blur Studios have even created new CGI cutscenes for Halo 2, just because this Collection wasn’t stacked already. How stacked, you ask? So stacked the game needs a 20GB Day One Update.

What do you think of 343′s approach to skill ranking in the Master Chief Collection? How do you think your skills will stack up against Halo fans?

Halo: The Master Chief Collection releases November 11, 2014 for Xbox One.


Source: IGN

Original author: Anthony Taormina
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Driveclub PS Plus Indefinite Delay
Sony Delays ‘Driveclub: PS Plus Edition’ Indefinitely

Rather than keep the guessing game going any longer, Sony has made it official. The PS Plus Edition of Driveclub has been delayed indefinitely after repeated no-shows on the PSN Store.

Originally, the PS Plus Edition of Driveclub was supposed to alongside the retail version, but launch day problems put a halt to those plans. Out of the gate, Driveclub struggled to handle the server load, and while things have gotten considerably better they still are not perfect.

As a result, Sony and Evolution Studios made the decision to indefinitely delay Driveclub until they feel the servers can handle a whole new wave of players. Obviously, if the game is struggling to handle paying customers, it’s very likely it will buckle under a new onslaught of free ones.

“With the high volume of new players and additional server load the PS Plus Edition is anticipated to bring, we are currently not confident that we can guarantee the best online experience. Until we can ensure that everyone can enjoy the full social connected online experience, we will be postponing the release of the PS Plus Edition until further notice.”

While PS Plus continues to offer worthwhile free games each month, Driveclub represented a big draw for PS4 subscribers. It was also a chance for players to sample the game before deciding whether the retail version was worth a buy. Now with this indefinite delay, who’s to say whether anyone will care about Driveclub any further down the road?

DriveClub screenshot

Those who have had a chance to play Driveclub (read our review) have found it to be a competent, but not necessarily game-changing entry in the driving game lexicon. But most those who bought Driveclub were racing fans. The PS Plus Edition could have enticed non-racing fans as well.

And let us not forget that it wasn’t until almost two weeks after release that Driveclub actually started to become stable. Before then, gamers were receiving error connection messages galore.

Perhaps Sony should have delayed Driveclub even longer than they already did, back from a PS4 launch title to a 2015 release. Clearly the game was not ready for public consumption, let alone as a PS Plus sampler. It’s disappointing news, but we’ll keep you posted if Evolution ever gives the game a PS Plus release date.

How do you feel about Sony delaying Driveclub: PS Plus Edition indefinitely? Do you think this game will be able to bounce back from all the bad press?


Source: Facebook

Original author: Anthony Taormina
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand