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Kinect 2 PC Release Date Price
Standalone Kinect Goes on Sale for $149 in October

When Microsoft first revealed that they would be offering an Xbox One SKU without the Kinect 2.0, most figured the company was putting the first nail in their motion controller’s coffin. Then, when sales doubled after releasing the solo Xbox One, many figured that would be the end.

However, Microsoft remains committed to Kinect (for now) and today has announced a standalone unit for release on October 7th. The Kinect will come packaged with Dance Central Spotlight and will retail for $149.99. As far as we can tell, there will be no major differences between the Kinect bundled with the Xbox One and this standalone unit. There won’t be any improvements either.

That being said, it is a smart move on Microsoft’s part to bundle the sensor with Dance Central Spotlight, as the motion controlled dancing game has pushed plenty of Kinect sales. Some might even argue that Dance Central is the quintessential Kinect experience, or at least it was.

With the Xbox One, the Kinect’s utility has increased manifold, beyond just games. The sensor now lets gamers control their TV and entertainment devices, instantly broadcast through Twitch or YouTube, and even record gameplay clips. Personally, it’s those voice commands that make the Kinect worth the money, but only if you’re the type of gamer who would use those features. As far as games are concerned – outside of Dance Central and Fantasia: Music Evolved – things are looking pretty slim.

Xbox One Kinect Specs

It’s also worth pointing out that purchasing this standalone Kinect would actually cost you $50 more than if you picked up the Xbox One bundle. Currently, an Xbox One with Kinect retails for $499, while an Xbox One without Kinect retails for $399 – making the bundled Kinect’s value in this case an even $100. But, as a standalone product, the Kinect retails for $149.99. Weird.

So while you may have the option of picking up Kinect by itself, it might be better simply to bite the bullet on an Xbox One bundle with the sensor. That is, if you aren’t planning on picking up one of the new Sunset Overdrive bundles, which comes with a white Xbox One.

Will you be picking up a standalone Kinect unit? What game might entice you to buy a Kinect?


Source: Xbox

Follow Anthony on Twitter @ANTaormina

Original author: Anthony Taormina
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Halo Master Chief Collection Header
‘Halo 2 Anniversary’s Lockout Map Revealed in Screenshots

The task of recreating and updating the very best of Halo 2 is no easy task, but the developers at 343 Industries are looking to do just that with Halo: The Master Chief Collection. Vowing to keep the mechanics of Halo 2‘s multiplayer intact regardless of the update, the question of which maps would be revisited has been on the mind of every fan. Now the isolated, frenzied and frozen ‘Lockout’ can be added to the list.

With the updated Ascension map the first to be confirmed for The Master Chief Collection, followed soon after by Coagulation, Sanctuary, and the always-beloved Zanzibar, it was clear the developers at 343 and Certain Affinity were finding a balance between fan-favorites and functionality.

Now Gamespot has revealed the first images of Lockout, an arena-style, close quarters map known for its iconic Gravity Lift and the glowing green containment area at its lowest point. The screenshots accompanying the confirmation show that the stark white of the original has been noticeably improved, while the layout of the map has been faithfully recreated:

Along with the new screenshots comes comments from the president of Certain Affinity (and the lead designer of the original Halo 2) Max Hoberman, explaining that while the return of the fan-favorite map has his personal blessing, changes have been made to use some lessons learned in the time since to improve the experience:

“Lockout was hands-down the most popular small arena-style map in Halo 2. We’re thrilled to be bringing this fan-favorite back, and are paying close attention to the details and subtleties that made the original great while also making a couple of very careful, very calculated enhancements.

“Most prominent among these [changes] are a bit of cover added to the ‘Elbow,’ the long walkway connecting the grav lift to the sniper tower, and a dynamic element that should help counter an entrenched group of enemies. Of course this can be disabled in Forge for players who want a near-match of the original experience.”

There was never any doubt that The Master Chief Collection would be a must for fans, with Halo 2 Anniversary one of several experience being brought home to the Xbox One. Now that Lockout has been confirmed (along with a tease of a new ‘dynamic element’), and despite not seeing the updated coagulation in action, it’s safe to say even those who have missed out on Halo are paying attention.

Was Lockout one map that you were waiting to see added before committing to picking up the The Master Chief Collection? Or is there still a map left out that you’re hoping to see added? Sound off in the comments.

Halo: The Master Chief Collection will be arriving exclusively on November 11, 2014 exclusively for Xbox One.

Follow Andrew on Twitter @andrew_dyce.

Source: Gamespot

Original author: Andrew Dyce
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Counter Strike Player Swatted
SWAT Takes Down ‘Counter-Strike’ Player During Livestream

Yet another gamer has fallen victim to “Swatting” this past week, only this time most of the incident was caught on tape.

The gamer in question, who goes by the username Kootra, was in the midst of a round of Counter-Strike when the local SWAT team burst into his office, guns drawn, and forced him to raise his hands in the air. The police then questioned Kootra ,before eventually retraining his hands behind his back. Watch the video of the incident above.

Swatting, for those who haven’t already guessed, is a juvenile practice whereby someone calls in a threat to local police and directs them towards an online opponent’s residence. In this case, Twitter user @ScrewPain phoned in a hostage and shooting threat, and pointed the police towards Kootra’s place of business, The Creatures LLC.

The Denver Police have told the local ABC affiliate that they will investigate the incident further, and if they find any foul play they will be sure to prosecute the perpetrators to the fullest extent of the law. That is, if they can actually nail down a suspect.

There’s obviously a clear distinction between playful online pranking and legitimately harmful pranking, and Swatting most definitely falls into the latter category. However, asking police to treat threats like these lightly doesn’t help alleviate the issue either. In fact, it’s more likely to cause harm.

It’s true that what was once a casually competitive hobby has now become serious business, with millions of dollars at stake. But for these gamers it’s merely about one-upping the competition not beating your friend in GoldenEye 007. It’s reckless, dangerous, and emblematic of the type of blameless society we are slowly creating in this anonymous Internet world.

Our hope is that by putting the spotlight on things like this, we might be able to better pull into view how a small subsection of the gaming community conducts themselves. Death threats, misuse of police assets, or anything that causes undue stress or harm to another gamer or publisher is never okay. It’s now, more than ever, that we need to be reminded of this.

Do you think “Swatting” has become a serious problem in video games? Should there be harsher consequences for the action?


Source: ABC Denver

Original author: Anthony Taormina
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Lacey Jonas GTA V
Take-Two: Lindsay Lohan Sued ‘Grand Theft Auto 5′ for Publicity

While Grand Theft Auto 5 has been in hot water with gamers for not delivering on the promised heist missions (yet), the franchise has a whole has come under fire for a completely different reason. If you’ll remember, Lindsay Lohan is suing the franchise and parent company Take-Two Interactive for including her allegedly likeness in their most recent game.

Now obviously the character in question, a Los Santos socialite named Lacey Jonas, is not an outright representation of Lindsay Lohan, but the Mean Girls actress claims it still attempts to parody her. And as a result she is seeking damages for what she deems an insulting depiction.

Just recently, however, Take-Two has fired back, claiming that Lohan’s lawsuit is a blatant attempt for publicity and that there is no merit to her claims. The publisher called the suit frivolous back when Lohan filed it in July, but it appears they are now ready to break out the big guns. Not only does Take-Two want Lohan to drop the lawsuit, but also they want her to pay their legal fees.

Grand Theft Auto 5 Box Art

While there may be some elements of Lohan’s real life persona in the Lacey Jonas character, she is hardly a Lindsay Lohan parody. Rather, Jonas is more a parody of all Hollywood socialites – Paris Hilton, Kim Kardashian, etc. – wrapped up into a single character. From our perspective the only direct connections between the Grand Theft Auto 5 character and Lindsay Lohan are the fact she’s blond and has somewhat of a gravely voice.

However, with Grand Theft Auto 5 moving billions of dollars worth of product since launch, we’re not surprised to see a few shameful swipes at Rockstar Games‘ haul. Anytime one company’s profit is widely publicized then somebody usually steps up to assert why some of it is theirs. It happened with Oculus Rift (litigation ongoing) and we wouldn’t be surprised if it happened with Twitch, who was recently acquired by Amazon.

But if Lohan loses or drops or suit, that may help clear out many of the other frivolous game-related suits that pop up every year. We’ll have to wait and see.

Do you think Lindsay Lohan has a case? Should she drop the suit?


Source: AP

Follow Anthony on Twitter @ANTaormina

Original author: Anthony Taormina
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Miyamoto Wii U virtual reality header image
Miyamoto Talks About Nintendo Shifting From Casual To Core Gamers

It’s no question that Nintendo has had a bit of a struggle with their latest console, the Wii U, since its launch in late 2012. Even the powerful sales of the great Mario Kart 8 are not enough to save the company from continuing financial losses this year. Initial problems can be traced to Nintendo’s poor marketing (i.e. confusing Wii U name choice) and premature release of the system, and some executives have even suggested the name to be a hindrance.

Addressing these issues, famed game creator Shigeru Miyamoto recently talked about the gaming corporation’s shift from attempting to appeal to all gamers to their specific core audience. Speaking to Edge Magazine, Miyamoto had some harsh words for casual gamers, saying:

“Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].”

Miyamoto noted that the development and mass distribution of smart devices from companies like Apple, Google, and Amazon was a “good thing” for Nintendo since they “do not have to worry about making games something that are relevant to general people’s daily lives.”

Since the Wii U’s inception, third-party support from major “hardcore” game developers has not only dwindled, but has almost been eradicated entirely. EA is done with the Wii U and so is the Assassin’s Creed franchise from big supporter Ubisoft. Even this year’s Call of Duty isn’t coming to the Wii U. Last July alone, Ubisoft CEO Yves Guillemot expressed disillusionment with the Wii U and blamed it for the low sales of the launch title ZombiiU over the game’s own poor reviews. Following close behind was Electronic Arts COO Peter Moore, who went so far as to say that the Wii U “out of sync with the future of EA.”

These losses certainly do not reflect all third-party companies, as Nintendo still holds strong ties with Monolith Soft (Xenoblade Chronicles X) and Koei Tecmo (Hyrule Warriors), but Miyamoto’s decision to shift Nintendo’s focus back to their core audience may be for the better, if not for the Wii U, for future platforms. Nintendo is a company that has built its reputation and success on their first-party titles, evidenced by the long-lasting appeal of franchises like Mario, Legend of Zelda, and Donkey Kong. The success of Mario Kart 8 is proof that Nintendo needs to stop concerning itself with the appeal of imported games and bring out what people buy Nintendo consoles for. The upcoming Super Smash Bros. is a start, but players are still waiting on news for not only the next Zelda, but the return of popular series like Star Fox, Metroid, and F-Zero. It’s taken too long but perhaps next year Nintendo will finally turn their sales deficit into a surplus.

Source: Edge

Original author: Ashwin Sridhar
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Assassin's Creed concept art header
‘Assassin’s Creed: Unity’ Release Slightly Delayed; New Concept Art

October 2014 was looking like a dizzyingly busy month for gamers earlier this year, with major titles like Assassin’s Creed: Unity, Alien: Isolation, Borderlands: The Pre-Sequel and Super Smash Bros. all set to release immediately one after the other. The month isn’t quite as crowded as it once was, however, as a series of release delays means that a lot of AAA games – including Battlefield: Hardline, Batman: Arkham Knight and The Order: 1886 – have jumped ship from their October release dates and run away into the distant future of 2015.

Assassin’s Creed: Unity hasn’t gone quite that far, but Ubisoft today announced that an extra fortnight of polishing is required for the highly anticipated historical adventure game, which will now be released on November 11 2014 in North America. Significantly, this means that the release is now much closer to that of Assassin’s Creed: Rogue, which will reach shelves on November 13. It will mark the first time that Ubisoft has released two major Assassin’s Creed titles side-by-side, and it will be interesting to see the impact that this has on sales.

Featuring a brand new protagonist and the promise of an emotional love story, Assassin’s Creed: Unity is set during the French Revolution and will no doubt feature enough famous figures from the period to excite even the most casual history geek. In a new feature over at Game Informer, the history geeks at Ubisoft (specifically, Assassin’s Creed: Unity‘s art director Mohammed Gambouz) revealed some of the concept art for the game, and explained the major ideas that went into its design.


Assassin's Creed Unity concept art - Elise

Assassin's Creed Unity concept art - Gargoyle

Assassin's Creed Unity concept art - Nun

Assassin's Creed Unity concept art - Party district

Assassin's Creed Unity concept art - Party

Assassin's Creed Unity concept art - Street

Assassin's Creed Unity concept art - Trashed party

Even looking only at the trailers and gameplay footage released so far, it’s clear to see where elements of this concept art made it into the game. The four player co-op gameplay demo showcased at E3 2014, for example, seems to have been based on the opulent palace shown in two of these images – first alive with a party and then trashed by a battle with the revolutionaries.

Class issues have been present in the Assassin’s Creed series since the very first game, which divided each of its cities into the “poor district,” “middle district” and “rich district.” In Assassin’s Creed: Unity, Gambouz explains, one of the central ideas was to show different Paris can be from district to district, to the point that those in the wealthy districts were able to largely ignore the revolution right up until it’s too late.

Fans have been clamoring for an Assassin’s Creed game set during the French Revolution since the series first began, and since the French setting is pretty close to home for Ubisoft it will be interesting to see how they tell the story of one of the most important periods in history through the lens of the Assassin/Templar conflict.

Assassin’s Creed: Unity releases November 11, 2014 for PC, PS4, and Xbox One.

Sources: Ubisoft, Game Informer

Original author: Hannah Shaw-Williams
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Beyond Two Souls Directors Cut PS4
‘Beyond: Two Souls’ Director’s Cut Coming to PS4 with Deleted Scenes?

The jump to a new console generation is always fraught with similar issues – limited availability, high price points, minimal system features, and a lack of first party exclusive titles, among others. For that reason, once an early adopter manages to secure a next-gen device, it’s extremely important that console sellers have lined up a robust list of game experiences for buyers to enjoy. Nothing is worse than purchasing an expensive piece of hardware, only to sit on the sideline waiting for new games to play. The PS4 and Xbox One launch was no different – as gamers quickly burned through launch titles and, since, have waited for further must-play first party games.

Both systems have enjoyed a steady stream of indie titles, along with a few well-received console exclusives (inFamous: Second Son and Titanfall, respectively) but with so many true next generation titles aiming for release in 2015 (or even 2016), both publishers have been attempting to cash in by updating older games for the PS4 and Xbox One. Sony has already seen solid sales for The Last of Us Remastered, which featured upgraded visuals and complimentary DLC, and Microsoft is hard at work finishing Halo: The Master Chief Collection for a holiday 2014 release. Now, we’re hearing further details on a possible re-release of Quantic Dream’s Beyond: Two Souls – previously a PS3 exclusive.

Beyond Two Souls - Willem Dafoe

This isn’t the first time that we’ve heard rumors of Beyond: Two Souls coming to the PS4; however, the latest report adds some intriguing pieces of information. According to a post on the french gaming site Gameblog, Quantic Dream is preparing Beyond: Two Souls for a next-generation release – in the form of a “Director’s Cut” that will feature improved visuals as well as deleted scenes. The posting does not go into too much detail but asserts that the previously included “Advanced Experiments” DLC would be in the package along with a new story chapter that takes place when Jodie is a baby.

Sony and Quantic Dream have yet to confirm that Beyond: Two Souls will be made available on the PS4 – much less confirmed that the release will be a Director’s Cut with deleted scenes. Still, producing a next-gen remaster of Beyond: Two Souls makes a lot of sense – given that many PS4 owners did not own a PS3. Re-releasing the title on Sony’s new hardware is a win-win for the studio and publisher - since a Beyond: Two Souls Director’s Cut would milk further sales out of the existing game, albeit after investing in PS4 development, as well as add another award-winning title to the PS4′s library. Not to mention, improved visuals and a new “baby stage” might be enough reason for existing fans to give the title another go – especially since the Beyond: Two Souls narrative encourages multiple playthroughs (with a number of different choices to be made throughout).

Beyond Two Souls Same Thing Twice David Cage

When The Last of Us Remastered released, several retailers ran promotions encouraging established PS3 owners to trade in their Last of Us disc for the PS4 version. As a result, Sony moved more copies of Remastered, existing Last of Us owners were provided with an affordable way to upgrade, and retailers received a nominal fee as well as a pre-owned PS3 copy to sell later. There’s no reason to think that every party involved wouldn’t be interested in a similar double-dip with Beyond: Two Souls.

That said, despite solid sales Beyond: Two Souls moved only a fraction of The Last of Us‘ overall numbers – meaning that while a Director’s Cut of the Quantic Dream title could be a smart move for Sony, it’s not a full-on guarantee either. As indicated, Sony and Quantic Dream would need to invest money and development resources in upgrading the game and completing any deleted scenes – time and money that could be used to work on an entirely new game. For that reason, gamers shouldn’t count these reports as fact until official info surfaces. Video game development is all about opportunity cost and, even though many gamers would be excited to see Beyond: Two Souls on the PS4, Sony would have to be confident that the effort would pay off in the long run.


Beyond: Two Souls is currently available for PS3 (but could be coming as a Director’s Cut to PS4 at an unknown date).

Follow me on Twitter @benkendrick.

Source: Gameblog [via Segment Next]

Original author: Ben Kendrick
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Grand Theft Auto Online PS3 12 GB Offline
‘Grand Theft Auto Online’ No Longer Works on 12 GB PS3s

While pushing digital retail on top of digital-only expansionary content, console manufacturers are proving to be quite short-sighted. On our own PlayStation 4s and Xbox Ones, both systems less than a year old, we’re already having hard drive capacity issues with the growing size of modern triple-A releases and required large downloads and installs.

For consumers of previous generation consoles that came with inexplicably small hard drives, like the Xbox 360 Arcade edition and the 12gb PS3s, that problem is even worse if you own one and want to play the most popular titles. Rockstar Games confirmed today that PS3 players of Grand Theft Auto V can no longer play its Grand Theft Auto Online multiplayer mode after the latest update. The hard drive is simpl not big enough.

So, buying the more affordable $199 console that launche one year ago with its not-very-useful tiny hard drive will require a hard drive upgrade in order to keep playing. Playing single player however to enjoy GTA V’s campaign is still possible if you disconnect from the PlayStation Network to avoid the updates.

Unfortunately, in the digital era of interactive entertainment, hardware and bandwidth limitations prevent things like Cloud gaming from actually working as intended and being fully embraced by the gaming community at large. It sure does make one reminisce on the simple days of plugging a plastic cartridge into the top of your Nintendo or SEGA console and all the content coming included. No DLC, no connection issues, no microtransactions, no forced “always-online,” etc.

For now, PS3 owners needing more storage have one option: The Officially Licensed 500 GB HDD Kit (available at select retailers!).

If you would like to expand your storage space for your PlayStation®3 system, you may purchase the Officially Licensed 500 GB HDD Kit* upgrade. No need to modify your PS3 system— The upgrade kit provides everything you need to just plug in the hard disk drive and game on.

For more info on how to upgrade your console, head here. In other GTA V news, there’s some cool military-themed DLC on the way, including a VTOL.

Follow Rob on Twitter @rob_keyes.

Source: Rockstar

Original author: Rob Keyes
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El Gato GameCapture HD60 Review Small Header
El Gato GameCapture HD60 Review

If the recent $970 million sale of Twitch to Amazon has taught us anything it’s that there’s big money to be made in gameplay streaming. What was once an industry that required exceedingly expensive equipment and technological know-how is now as simple as a few button presses.

A major player in the consumer gameplay streaming and recording market has been El Gato, whose line of GameCapture products are at the forefront of the industry. Chances are most have heard of the El Gato GameCapture HD, and many can’t sing the device’s praises enough. But with the introduction of new consoles come new needs for gameplay streaming, and that’s where the El Gato GameCapture HD60 comes in.

As the name implies, the HD60 supports 1080p60 recording, a first for the El Gato line. That means any PC, PS4, or Xbox One game that outputs at 1080p60 can be recorded at that resolution and frame rate.

The device itself isn’t that much different from the GameCapture HD in terms of design – the HD60 is still a pocket-sized piece of tech – albeit this time the device trades the fingerprint prone shiny black finish for a standard matte black. It features the basic HDMI-in and HDMI-out ports as well as a USB 3.0 output for transferring video to a PC or Mac.

The Game Capture HD60 is also extremely easy to operate and requires very little from the user. El Gato has built their devices to be almost foolproof thanks to their streamlined GameCapture software. In fact, I might argue that the more significant release for El Gato this month is the 2.0 version of the GameCapture software, which boasts some fairly significant improvements.

The software has always been easy to use, but this 2.0 version features some really smart additions like flashback recording and basic overlays for text, images, or webcams. Where the GameCapture device took the idea of gameplay capture and streaming and made it easier, this 2.0 software makes delivering a professional presentation a cinch.

GameCapture Software

It’s worth mentioning, though, that the Game Capture 2.0 download is free to all El Gato owners and is not unique to the HD 60. But as a longtime El Gato user, I found improvements like separating game audio and commentary onto two different tracks and the improved user interface a big step forward.

However, as a 1080p60 game capture device, the HD60 is still well ahead of the current technology curve. Yes, YouTube is slowly introducing support for 1080p60, but most video players have yet to accommodate the higher frame rate. For that matter, most gamers won’t feel the need to record in 1080p60, unless the goal is to deliver a true representation of gameplay or to track a game’s frame rate.

1080p30 or even 720p30 will suit the average consumer just fine, and that’s the group that this device is mostly built for. As a result, if you already own a gameplay capture device capable of delivering a 1080p30 presentation, like an El Gato or some other type of HD PVR, then it might be better to wait until 60fps video becomes standardized.

Moreover, recording in 1080p60 can take quite a toll on both your hard drive space and your PC’s processor. At higher bit rates, for example, the HD60 will output video at 40Mbps, which can add up extremely fast. I also found that the device struggled to keep up when recording at max bit rate and resolution, resulting in an inconsistent video.


Interface: USB 2.0 Input: PlayStation 4, Xbox One & Xbox 360 (unencrypted HDMI) Output: HDMI (pass-through) Supported resolutions: 1080p60, 1080p30, 1080i, 720p60, 720p30, 576p, 576i, 480p Dimensions: 112 x 75 x 19 mm / 4.4 x 3 x 0.75 in Weight: 106 g / 3.7 oz Comes with: Elgato Game Capture HD60, USB cable, HDMI cable

While the HD60 may be a little ahead of its time it’s still, without question, a top tier option. If you’re the type of gamer who has been looking to get into recording Let’s Play videos or streaming gameplay, then you cannot go wrong with the El Gato GameCapture HD60: it’s reasonably priced and it’s easy to use. El Gato was already leading the pack in terms of consumer gameplay capture devices, but with the HD60 they’ve secured that lead for the foreseeable future.

El Gato GameCapture HD60 Box

Have you had a chance to check out the GameCapture HD60? Are you thinking about picking up or upgrading to the device?

The El Gato GameCapture HD60 is available now for $179.95.


Follow Anthony on Twitter @ANTaormina

Original author: Anthony Taormina
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Destiny PlayStation Exclusive Trailer
‘Destiny’ Trailer Highlights PlayStation Exclusive Items

With a little less than two weeks until Destiny hits store shelves it’s high time that gamers start making some tough decisions. While most have already used the recent Destiny beta test as a barometer for whether or not they will enjoy Bungie’s new multiplayer-focused game, they may not be sold on which console version to pick up.

Hoping to sway potential Destiny players to their platform, Sony has released a new trailer focused on the PlayStation exclusive content for the game. We’ve detailed these exclusive items before, but this brief trailer shows each in action.

For those who may not know, the PlayStation versions of Destiny will include a few unique items that won’t be available to Xbox gamers at launch. Those items include an exclusive map for the Crucible multiplayer (Destiny‘s version of competitive multiplayer), a special cooperative Strike mission, and a few unique weapons and armor sets.

Since Destiny is all about delivering an expansive world, the key items worth highlighting here are the Strike and multiplayer map. Yes, the armor and weapons are cool, but Bungie has led us to believe there will be plenty of unique loot to collect in the base game, many of which has been hand-crafted to make all your friends jealous.

The Strike mission and multiplayer map, however, add content into the game – potentially hours of it. And given that players are still somewhat concerned that Destiny might be light on depth, we reckon they’ll take any extra quests where possible.

These exclusive items are also the sole selling point for the PS3 and PS4 versions of Destiny; there will be no resolution disparity here. Microsoft has already come out to say they’ve worked with Bungie to get the game running at 1080p, and our experience with the beta on Xbox One showed no major differences from the PS4 version.

So, ultimately, the decision of which version of Destiny to purchase comes down to two things: how intriguing these exclusive items are and where your friends are playing. An extra hour or two of content is certainly a major pull, but considering Destiny is a very social, MMO-like experience, chances are gamers will go where their friends go. But, if they do happen to choose the PlayStation version, those players will get a little extra.

Which version of Destiny do you plan on buying? Do the PlayStation exclusive items hold any sway with you?

Destiny releases September 9, 2014 for PS3, PS4, Xbox 360, and Xbox One.


Source: PlayStation

Follow Anthony on Twitter @ANTaormina for more Destiny updates.

Original author: Anthony Taormina
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand