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Game of Thrones Six Episode Season Explanation
This is Why ‘Game of Thrones’ is 6 Episodes Long

Although Telltale Games has not shied away from tackling beloved properties throughout their entire career, many would agree that their latest project, an adaptation of HBO’s Game of Thrones, is their most ambitious yet. Game of Thrones has grown into a huge brand on the back of HBO’s series, which itself is based on the ‘Song of Ice and Fire’ series of novels.

Alongside that ambition comes a few firsts for Telltale Games, who are set to release the first Game of Thrones episode next month. Unfortunately, since Telltale likes to keep all of their games’ narratives as secretive as possible they haven’t said much about what makes their upcoming game so “epic.”

What we do know is that the episodic series will follow the Forrester Family, a family referenced in Game of Thrones lore but not overtly featured. That way, Telltale can tell a story that ties back into the HBO series without upsetting the status quo.

But even though Telltale is not reproducing one of GoT‘s epic storylines they aren’t skimping with this game either. In fact, this first season’s story is so ambitious that Telltale decided to up their episode count from 5 to 6.

 “As we got into it, we realized the arc was well-suited to a six-episode arc, with the first episode doing a lot of heavy lifting in introducing who these playable characters are. Let’s give you a chance to know them, and grapple a little bit with the initial dilemma.”

As far as the game’s setting is concerned, Game of Thrones will begin shortly after the pivotal event in Season 3 of the HBO series. We won’t give it away for those spoiler-phobic readers out there, but said event is commonly referred to as The Red Wedding.

From there, players will pick up with a cast of relative unknowns (in GoT terms) for a story that does feature plenty of familiar faces from the HBO show. The first trailer for Game of Thrones featured, among others, Cersei, Jamie, and Tyrion Lannister, all of whom were voiced by their real actors.

Game of Thrones Telltale First Trailer Voices


At the same time, what players will actually be doing as part of House Forrester is still very much a mystery. We know from writer Andrew Grant that the first episode, titled Iron From Ice, will establish the Forrester family’s problem and how they plan to solve it, but that’s about it.

“There’s a huge problem in House Forrester. Figuring out how you’re going to solve it, how you’re going to deal with it, that’s Episode 1…It’s like the big-bang explosion. Everything rolls out from there for the rest of the season, and each episode has a really natural, awesome way to tell a more epic story than we really tell.”

Nevertheless, with the folks behind such critically acclaimed games as The Walking Dead and The Wolf Among Us at the wheel there’s plenty of reason to be excited about this game regardless of its well-kept secrets. December can’t come soon enough.

How do you feel about a six-episode season for Game of Thrones? Would you like to see longer seasons from Telltale’s other releases?

Game of Thrones‘ First Episode “Iron From Ice” is slated to release in December 2014.


Source: IGN

Original author: Anthony Taormina
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Evolve - Chain Lightning Vs. Monster
‘Evolve’s DLC Maps Will Be Free; New Hunters Revealed

By all indications, Evolve should be great. First of all, it’s from developer Turtle Rock Studios, who previously changed the face of multiplayer gaming with Left 4 Dead. Secondly, as more details emerge on Evolve’s asymmetric four-on-one gameplay, it’s becoming increasingly clear that gamers are in for something that’s both strikingly original and extremely compelling. The game won “Best of Show” at this year’s E3 and rocked Gamescom 2014 this past summer. Oh, and those monsters look absolutely stunning.

There are a couple of red flags, however, that are making it hard to get too excited. GameRant’s hands-on experience with Evolve revealed an interesting premise that was marred by wildly unbalanced gameplay. The game missed its original release date, while the Alpha had to be extended due to a number of problems with the PS4 version.

There’s another concern, too: even if the core game lives up to expectations, a multiplayer title lives and dies by its community. So far, while Turtle Rock’s unveiled a myriad of human characters (most recently, support hunter William Cabot  and medic Caira Diaz), they’ve only shown two monsters and a couple of game modes. If there’s not enough content both before and after release, players will quickly tire of Evolve and move on. At that point, it doesn’t matter how well-made the game is; if nobody’s playing, then Evolve is effectively finished.

Evolve Screenshot - Maggie vs Goliath (Gamescom 2014)

It’s good news, then, that all of Evolve’s DLC maps will be provided to users for free. In an interview with IGN, Creative Director Phil Robb notes the above concerns, saying that Turtle Rock’s biggest priority is keeping Evolve’s community strong. Free post-launch content will go a long way towards preventing burn-out, and should keep the game active for a long time.

Robb also said that, while new monsters and hunters will cost money, players who don’t buy them can still play with those who do.

We’ll have characters and monsters, and even if you don’t buy them, if your buddy wants to buy the DLC, that’s cool, and your game will be enhanced through his purchase. So, you won’t be able to play as those characters, but you will certainly be able to play with those characters.

Making DLC optional and refusing to penalize those who don’t purchase it is a canny move, and should buy Evolve a lot of good will with gamers. If Turtle Rock plays their cards right, Evolve is a game players could be enjoying for years. Let’s hope that they avoid the launch issues currently plaguing so many multiplayer titles and deliver a game that’s worthy of all the hype.

Evolve comes out February 10, 2015 for PC, PS4, and Xbox One.

Source: IGN

Original author: Christopher Gates
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Bohemia Releases ‘Mini DayZ’ Top-Down Shooter For Free

DayZ is more than just another zombie-infested survival horror series; it’s both a social experiment and a testament to the growing influence of indie developers. With its persistent open-world and the complete absence of prescribed activities, DayZ lets the players find their own meaning in the zombie apocalypse, offering gamers an unprecedented degree of freedom. It’s a risky approach, but it’s been a huge success. What started as a simple mod for ARMA 2 is now a multi-million dollar franchise – and the game’s not even done yet.

It’s also hard. Really, really hard. Run out of food? Dead. Attacked by a zombie? Dead. Can’t find any weapons, clothes, or medical supplies? Sorry, dead. And that’s before introducing other players to the mix. Wandering through abandoned buildings, dodging zombies and staying fed is difficult enough; now try doing it with bands of raiders wandering around, all of whom have fully loaded weapons and really want those pants you’re wearing. DayZ isn’t a simulation; it’s a petri dish of human greed and suffering.

That’s why MiniDayZ is such a nice change of pace. Sure, players are still tasked with foraging for limited supplies while fighting off hoards of the undead, but the top-down interface and charming 90′s style sprites makes Chernarus look downright welcoming. It’s just as hard as the main title, but it’s infinitely more adorable.

MiniDayZ was made by Russian DayZ super-fan CannedBits, and quickly made the rounds on Reddit. Unlike the core title, MiniDayZ is single-player only, but don’t think for a second that it’s somehow a lesser experience: MiniDayZ has been endorsed by DayZ creator Dean Hall, and Bohemia Interactive likes the game so much they’re offering it on the official DayZ website as a free download.


MiniDayZ isn’t the only fan-based “demake” of Bohemia’s title, either. There’s also DoomZ, which is an attempt by Robert Prest to recreate the DayZ experience with the original Doom engine. So far, it’s not a particularly attractive remake, and a lot of the core functionality (like, say, the zombies) is missing. Still, it’s an ambitious project, and it’ll be fun to see if Prest can pull it off.

The devotion of fans like Prest and CannedBits sheds light on DayZ’s continuing popularity. The fact that DayZ’s core gameplay can be recreated in so many different formats and still feel roughly the same speaks to the depth and specificity of Bohemia’s creation, while the game’s DIY roots are clearly an inspiration for other would-be developers. Gamers might claim to be tired of zombie titles, but DayZ‘s influence looks like it’ll be felt for years to come.

MiniDayZ is out now for PC. You can download it for free at

Original author: Christopher Gates
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World of Warcraft 10th Anniversary
Celebrate World of Warcraft’s 10th Anniversary In-Game

2014 is the year of big anniversaries. This summer, Nintendo celebrated its 125th birthday. In December, the PlayStation brand turns 20, and to mark the occasion Sony’s taking over The Venetian Hotel in Las Vegas for the first-ever “PlayStation Experience.” Even today is special since it’s the one-year anniversary of the Xbox One.

But that’s not all. There’s another important birthday this year, too, and it’s happening right now. This weekend, World of Warcraft turns ten years old, and while Blizzard’s not throwing a party (after all, they do that every year) they’re certainly ready to celebrate. Last week, Blizzard released World of Warcraft’s fifth expansion, Warlords of Draenor, as well as a documentary called Looking for Group that both reflects on the MMORPG’s decade-long reign and casts an eye towards the game’s future.

And they’re not finished there. From now and until January 6, 2015, World of Warcraft will host “anniversary-themed in-game content” designed for new players and grizzled veterans alike. Anyone who logs into the game during the anniversary period will receive a Molten Corgi pet, free of charge. Additionally, some of the game’s older content has been updated for modern times, allowing players to relive old memories or experience some of the game’s classics for the first time – with a twist.

Most notably, one of World of Warcraft’s original two 40-player raids, “Molten Core,” is getting refurbished for the event. The new version, “Maximum Molten Core,” will appear in the Raid-Finder for all 100-level players. Players who brave the deeps and successfully defeat the Fire Lord Ragnaros will be rewarded with both a Core Hound mount and “Warlords of Draenor Raid Finder–quality helm.”

In addition, Blizzard’s opening an eighty-player “team deathmatch-style” PvP Battleground called “Tarren Mill vs. Southshore,” which is designed to evoke the “endless tug-of-war of early WoW PvP.” Unlike those early days, however, Tarren Mill vs. Southshore guarantees a winning side; victors will gain the titles of either Tarren Mill Terror or Southsore Slayer, depending on their affiliation. The battleground is available in two versions: one for characters at levels between 90 and 99, and another for characters at level 100.

Even after ten years, World of Warcraft is still going strong. Despite some hiccups around Warlord of Draenor’s launch, World of Warcraft’s paying subscriber count is the highest it’s been in years. With this new anniversary content, Blizzard’s making a blatant appeal to older players’ nostalgia, and it’ll be interesting to see if the updated raid and old-fashioned PvP gameplay can reel in some lapsed users.

Or maybe they’ll just want the corgi. Face it, that thing’s adorable.

Source: Blizzard

Original author: Christopher Gates
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Canadian Videogame Awards Official Logo
Canadian Videogame Awards: 2013 & 2014 Winners Announced

Last night at The Carlu in downtown Toronto the fifth annual Canadian Videogame Awards were held, hosted by the wonderfully funny and charming Mark Meer (Commander Shepard in the Mass Effect trilogy). This was a unique year for the traditionally annual awards show since not only did it make the coast-to-coast move from Vancouver to Toronto but due to timing, it was host to the awards for both 2013 and 2014 awards. Mostly.

Because the nominations for 2014′s finalists were due in mid-November, several of the year’s largest games didn’t quality, leaving Canadian-made Assassin’s Creed Unity, Dragon Age: Inquisition, and Far Cry 4 out of the running entirely. For unknown reasons, Electronic Arts had no games listed a among the initial nominations either despite their strong mobile and EA Sports presence in Canada.

The event  itself however, succeeded without a hitch, produced beautifully by Carl-Edwin Michel. Meer and the series of presenters from EP Media, Canadian developers and video game actors (including Elias Toufexis, Jennifer Hale, Kate Drummond, and Roger Craig Smith) kept things moving quick and smoothly despite there being twice the amount of awards to give out.

Assassin’s Creed IV: Black Flag took home the most awards for 2013 and Child of Light led the pack in 2014 for another strong showcase by Ubisoft.


2013 Award Winners


Best Console Game Assassin’s Creed IV: Black Flag
Best Downloadable Game Guacamelee!
Best Game on the Go Luigi’s Mansion: Dark Moon
Best iOS Game Baldur’s Gate II: Enhanced Edition
Best Social/Casual Game UNO & Friends
Best Animation Batman: Arkham Origins
Best Audio Far Cry 3 Blood Dragon
Best Game Design Assassin’s Creed IV: Black Flag
Best Game Innovation Contrast
Best Indie Game Guacamelee!
Best New Character Assassin’s Creed IV: Black Flag (Edward Kenway)
Best Original Music Far Cry 3 Blood Dragon (Power Core by Power Glove)
Best Technology Dead Rising 3
Best Visual Arts Batman: Arkham Origins
Best Writing Assassin’s Creed IV: Black Flag
Game of the Year Assassin’s Creed IV: Black Flag
Fans’ Choice Award Outlast


2014 Award Winners


Best Console Game Watch_Dogs
Best Downloadable Game Child of Light
Best Game on the Go Skylanders Trap Team
Best iOS Game Hitman GO
Best Social/Casual Game i saw her across the world
Best Animation Child of Light
Best Audio Assassin’s Creed IV Black Flag Freedom Cry
Best Game Design Hitman GO
Best Game Innovation Super Time Force
Best Indie Game Always Sometimes Monsters
Best New Character Child of Light – Aurora
Best Original Music Child of Light – Aurora’s Theme
Best Technology Watch_Dogs
Best Visual Arts Child of Light
Best Writing Always Sometimes Monsters
Game of the Year Watch_Dogs
Fans’ Choice Award Dragons: Rise of Berk

Below is an image from Ubisoft’s table after the show.

The 2014 CVAs were live-streamed on Twitch and will be broadcast on G4 Canada November 29th at 6pm, 9pm and 12am and Sunday, November 30th at 2pm, 7pm and 11pm. For full event information visit: or follow along on Facebook or Twitter (#CanadianVideogameAwards).

Follow Rob on Twitter @rob_keyes.

Source: CVAs

Original author: Rob Keyes
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Daenerys Targaryen Dragon Age Inqusition
How To Recreate Game of Thrones’ Daenerys Targaryen in ‘Dragon Age: Inquisition’

The annual fall rush might be winding down, but there are at least two highly anticipated games still left for 2014: Telltale Games’ takes on the Borderlands and Game of Thrones franchises. And while gamers have gotten already gotten a pretty good look at Tales from the Borderlands, Telltale’s been a lot cagier when it comes to releasing details on Game of Thrones: Iron from Ice.

Here’s what gamers do know: Game of Thrones will be six episodes long and is set during the third and fourth seasons of HBO’s hit television show. Players will control five different characters from House Forrester, but characters from the show – voiced by their original actors - will show up as well.

Unfortunately, Game of Thrones is a huge story. While Telltale’s game looks like it’ll be suitably epic, many popular characters likely won’t appear. One possible cut? The Breaker of Chains and perennial cosplay favorite Daenerys Targaryen.

If Dany doesn’t show up, it’d only make sense: Telltale’s Game of Thrones looks like it’s primarily set in Westeros, while Daenerys’ adventures take place far across the Narrow Sea. However, enterprising gamers won’t have to go completely Khaleesi-less this winter; with a little bit of effort, players can create an exact replica of the Mother of Dragons in BioWare’s Dragon Age: Inquisition.

Daenerys Targaryen Dragon Age Inqusition

It’s easy, too, thanks to a handy guide provided by imgur user “kill3rew0k.” Using almost forty screengrabs, kill3rew0k shows exactly how to recreate Daenerys in Dragon Age: Inquisition’s character editor. Kill3rew0k shares every single slider and color setting, from the size of Dany’s ears to her arched, off-color eyebrows. There are even two eye colors: one that matches Emelia Clarke’s stunning blues, and a purple-tinted shade that’s closer to George R. R. Martin’s original description of the character.

It’s not a perfect recreation, of course. For one, while Dragon Age: Inquisition has fairly robust character creation tools, Daenerys’ distinct hairstyle isn’t available. The Inquisition character’s armor is a lot more functional than the flowing robes and midriff-baring leather that Daenerys sports on television. Finally – and most importantly – as cool as it would be, Dragon Age: Inquisition does not let characters cart around a gaggle of baby dragons.

Daenerys isn’t the only Game of Thrones character that’s appeared in Dragon Age: Inqusition: pictures of a pretty decent Jamie Lannister are also making the rounds. These recreations are a strong testament to both the versatility of Iniquisition’s editor, as well as the passion of Game of Thrones fans. These characters look good, too; as far as accuracy goes, Telltale’s got some high standards to meet when their official version of Westeros arrives sometime this December.

Source: Kill3rew0k

Original author: Christopher Gates
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Blood Sport
Blood Sport: A Video Game Kickstarter Gone Too Far?

Video games are getting more realistic every day. Upcoming games like Uncharted 4: A Thief’s End promise graphics that are closer to becoming indistinguishable from real life. Virtual reality headsets like the Oculus Rift and Sony’s Project Morpheus are poised to bring fully-immersive gaming experiences into living rooms across the country.

But maybe that’s still not enough. Enter Blood Sport, the new gaming peripheral being Kickstarted by creators Jamie Umpherson and Taran Chadha. Their pitch: what if, when you bled in a game, you also bled in real life?

Blood Sport works by hooking into a controller’s rumble motor. Whenever the controller shakes, a medical-grade blood collection device kicks in, drawing the player’s blood into sterilized bags. The worse a player performs, the more blood they lose.

It’s a shocking and controversial idea, yet Umpherson and Chadha seem fully committed. They already have a single player prototype working; the Kickstarter funds will go towards creating a two-player version and an associated charity tour. The device thankfully isn’t actually for sale to consumers; only one unit will be produced, which will then be sent to clinics around Canada for a series of “blood collection gaming events.” Right now, the tour’s scheduled to kick off on March 17, right around the time that Battlefield: Hardline comes out.

Ostensibly this is all for charity, although the Kickstarter campaign focuses much more on how “hardcore” the idea is. The pitch video opens with images of digital characters covered in blood, while Umpherson crows about “raising the stakes of gaming.” The page challenges gaming and pop-culture celebrities to show “they can handle” Blood Sport by participating in blood-collection matches.

Even the end of the video, which addresses Canada’s blood shortage, implores viewers to “grab your buddies, go down to your local donor clinic, and see who gets dizzy first.” That’s… not really how blood collection works.

Of course, Umpherson and Chadha aren’t strangers to sensationalist media projects designed to both create controversy and raise awareness. Previous projects from the duo include “Shoot the Banker,” in which people can shoot an investment banker with paintballs via webcam, and “Surrogaid,” a fake charity that asks women to “donate motherhood.”

The tone of the Kickstarter might be off-putting, but blood donation is a big deal, and questionable methods ultimately don’t undercut the importance of the cause. However, there’s another, unintended side-effect of the pitch: knowing that one of the players is actually bleeding out makes gameplay footage feel infinitely more graphic. Those who are already squeamish about violence in video games are advised to stay far, far away.

Source: Kickstarter

Original author: Christopher Gates
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Grand Theft Auto 5 Crazy Traffic Jam Video
Watch This Crazy ‘Grand Theft Auto 5′ Traffic Jam

While Rockstar Games could have easily gotten away with a base level next-gen port of Grand Theft Auto 5, few expected the top-flight developer would do so. In fact, most expected Rockstar to give GTA 5 its appropriate due on both PS4 and Xbox One, and by most accounts it appears they have done so.

That being said, Grand Theft Auto 5 is not without its own set of next-gen quirks, what with this being an open world game and all. Some are a little puzzling, like players’ inability to transfer GTA Online data from one platform to the next, while others are more entertaining, like the bizarre traffic jam seen above.

Although Grand Theft Auto 5 tries its best to create a living, breathing city – in this case it’s the city of Los Santos – there are times when the A.I. simply goes off on its own. Like maybe a player is waiting at a traffic light and all of the sudden cars start ramming each other, and the cops start firing at civilians, and then a motor home runs someone over.  Obviously, this isn’t outside of the realm of possibility for GTA, but in this case we doubt Rockstar was looking for this much chaos.

Random bugs notwithstanding it appears Grand Theft Auto 5 is everything current-gen owners could have hoped for from a port. The game looks better than it ever did on PS3 and Xbox 360 and it even has a more robust radio track selection. Not to mention, current-gen owners won’t have to wait as long for the launch of online heists.

But, as we’ve mentioned before, the real treat for Grand Theft Auto fans comes early next year when the PC port hits digital storefronts. Modding communities have been chomping at the bit to get their hands on Rockstar’s latest and PC gamers have been waiting patiently to see those first modders’ creations. Imagine if that same traffic jam happened with exaggerated collision and physics.

Have you noticed any goofy bugs or happenings in Grand Theft Auto 5 on current-gen? Do you like seeing these “A.I. gone crazy” moments in open world games?

Grand Theft Auto 5 is available now for PS3, PS4, Xbox 360, and Xbox One. A PC release is slated for January 2015.


Source: Naswas

Original author: Anthony Taormina
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Tales From the Borderlands Developer Diary
‘Tales From the Borderlands’ Developer Diary Talks Gearbox Influence

Gearbox Software’s come a long way in the past five years. With critical and commercial flops like Alien: Colonial Marines and Duke Nukem Forever under their belt, legitimate momentum and popularity might seem unlikely. But the company remains one of the most talked-about and beloved developers in the business, and it’s all thanks to Borderlands. To call the quirky loot-based shooter a success would be a massive understatement; Borderlands turned the tide for Gearbox, and is the primary reason they’re so well thought of today.

That’s why when Telltale Games announced Tales from the Borderlands, many gamers were just as skeptical as they were excited. The Borderlands franchise has such a unique, specific voice that it’s hard to imagine any developer other than Gearbox — even one as talented as Telltale — successfully delving into that world.

But Gearbox isn’t worried, and a new developer diary argues that gamers shouldn’t be, either. Borderlands franchise director Matt Armstrong, Pre-Sequel producer James Lopez, and Borderlands 2 lead writer Anthony Burch all come forward with the same message: not only is Tales from the Borderlands in great hands with Telltale, but just in case, Gearbox is heavily involved too.

The video primarily focuses on the working relationship between Gearbox and Telltale, having first collaborated on Poker Night at the Invetory 2, a Telltale-developed title that featured Borderlands’ annoying-yet-lovable-robot Claptrap as a playable character. Shortly afterwards, Telltale pitched a Borderlands-themed adventure title to Gearbox. The Borderlands team immediately saw the potential, and quickly agreed.

Burch and Armstrong are apparently both heavily involved in Tales from the Borderlands’ development; while Telltale is handling the nitty-gritty details like writing and staging, Burch and Armstrong helped craft the overall arc. The resulting story is not only canon, but Armstrong promises that Tales will have a significant impact on the Borderlands universe going forward.

Gamers hoping for further insights into Tales from the Borderlands’ gameplay will be disappointed by the video, as the Gearbox team gives only one vague hint as to the story: yes, when Tales from the Borderlands takes place, Handsome Jack is definitely dead. But that doesn’t mean there aren’t… “contingencies.”

While Telltale’s story-first-action-second approach to development probably won’t satiate gamers who are drawn primarily to the series’ shoot-and-loot gameplay, a new perspective on the Borderlands setting may not be a bad thing. As popular as Borderlands is, many reviews of Borderlands: The Pre-Sequel noted that the series is starting to feel a little repetitive; at the end of the day, perhaps an infusion of new ideas is exactly what Borderlands needs.

Tales from the Borderlands will release its first episode for Xbox One, Xbox 360, PlayStation 3, PlayStation 4, Mac, PC, iOS, and Android sometime in 2014.

Original author: Christopher Gates
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Far Cry 4 Season Pass and Map Editor
‘Far Cry 4’ Videos Detail Map Editor & DLC Season Pass

One of the biggest challenges facing the gaming industry at present is keeping games fresh for players days, weeks, and months after release. With countless millions spent building a game, every extra day it sits in players’ disc trays means a return on investment. Over the last few years, one solution has risen above the rest for nearly every major publisher: DLC.

So when Far Cry 4 was released this week, Ubisoft made sure to put just as much emphasis on the game’s Season Pass as its over-the-top action. Including four DLC packs that promise new open-world missions, a new Hurk Pack, where players get to team up with Far Cry 3‘s Hurk, as well as a new PvP mode and additional weapons. Oh, and Yetis.

“Valley of the Yetis” will open up new campaign and open-world missions for players with, you guessed it, yetis! In addition to the Season Pass, players also have the opportunity to create their own Far Cry 4 adventures through the Map Editor. As shown in the video below, players can alter terrain and place foliage, buildings, NPCs, vehicles and animals wherever they please. Once the map is complete, the player can jump in and go nuts, or share the map with others.

The Map Editor is a unique concept that seems to be gaining more and more steam on consoles and AAA games (after being all but assured for PC releases of old). The recent success of Project Spark is a perfect example of prolonging conversation and attention, instead of simply enticing players to shell out extra cash for add-on content months down the road. Creating DLC content isn’t cheap, either; by allowing players the opportunity to create worlds and share them with others, Ubisoft has empowered players to build the DLCs for them, in a way.

Unfortunately, maps created using Map Editor cannot be used in multiplayer matches. However, this may not be the case forever. Players can take comfort in knowing Ubisoft is at least considering it, according to Alex Hutchinson, Creative Director at Ubisoft Montreal:

@Alphasgt14 @LegacyZ3RO We're going to keep supporting the game so hopefully we can get it done post release. No promises but we will try.

For more information about Far Cry 4, be sure to read through our first impressions article. What are your thoughts of the game so far? Let us know your thoughts in the comments.

Far Cry 4 is available on PC, PS3, PS4, Xbox 360 and Xbox One.

Source: Kotaku

Original author: Boston Blake
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand