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Grand Theft Auto 5 VGX
Don’t Worry, PC Version of ‘Grand Theft Auto 5′ Not Cancelled
Twisted

For almost a year, gamers speculated that Grand Theft Auto 5 might make the leap from current-gen to next-gen shortly after launch in September. And while it might have taken longer than expected, Rockstar Games did finally confirm that GTA 5 was coming to the PS4 and Xbox 360, as well as the PC.

However, since that announcement Rockstar has gone almost completely silent, which has led to speculation the next-gen ports have either been pushed from their announced 2014 release date or cancelled. Thankfully, Rockstar has come forward to say that no ports of Grand Theft Auto 5 have been cancelled, and everything is still on track.

Rumors of the PC version’s cancellation surfaced early last week, claiming that a marketing firm with close ties to Rockstar knew the developer was not happy about delivering a PC port. Apparently, Rockstar had resigned to the fact they would need to release PS4 and Xbox One versions, but they never felt that releasing a PC version was a huge burden. In fact, one source went on to claim that Rockstar had scrapped the PC version of Grand Theft Auto 5 altogether, putting to rest modders hopes and dreams.

“I’m also looking forward to the PC release, however this release date has not changed. Please see our support article, Grand Theft Auto V Release Date on PlayStation®4, Xbox One, and PC for the most recent information on this topic.”

Luckily, these rumors were merely that, and Rockstar Games is still, by all accounts, busy trying to get GTA 5 out to the masses. Just this weekend, for example, word surfaced that Rockstar was working on updating the game’s soundtrack for next-gen and PC, which all but put the cancellation concerns to bed.

Grand Theft Auto 5 Weapon and Vehicle Customization

While we don’t know why these cancellation rumors have surfaced, there’s no question that fans are happy to learn that Grand Theft Auto 5 is still on track for a 2014 release on PC, PS4, and Xbox One. Obviously, it’s curious that Rockstar Games has yet to announce a firm release date for the ports, but such is the nature of the Red Dead Redemption developer. They like to march to the beat of their own drum and would rather make announcements when they feel ready.

Unfortunately for us, though, that means that the rumor mill will keep churning, and there’s really nothing we can do about it. Additionally, that also means that the long-promised heist missions for GTA Online might not see the light of day until these next-gen ports release, if only because Rockstar wants to use them to generate a little extra buzz.

Did you think that the PC version of Grand Theft Auto 5 might have been cancelled? Do you still believe these ports will release before 2014 ends?

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Source: Kotaku

Original author: Anthony Taormina
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Minecraft Creeper Anniversary
Minecraft’s Creepers Have Been Creeping For 5 Years
Twisted

Minecraft devotees were likely celebrating more than Labor Day on Monday. September 1st, 2014 marks the fifth birthday of a beloved creature that started out as a mistake. The Creeper was first introduced in Minecraft five years ago as a failed attempt to make a pig. The developers made a mistake on the higher and length values and made one of the most beloved and recognizable “villains” of any video game.

Despite the mistake, Markus “Notch” Persson the creator of the game liked the model that resulted and tweaked it until it became the infamous creeper we see these days. This video below marks the first time the little exploding guys who make a hiss as they approach were seen inside the massive buildable world.

One of the changes over the last five years is how killing a Creeper now allows you to actually avoid the explosion. Should you not kill them quickly enough, they will still take you with them when they detonate and you’ve wandered too close. Killing the Creepers is about more than simply self-preservation these days. If you are able to get them before they get you, by doing things like manipulating a skeleton into doing your dirty work, the Creepers will drop gunpowder or music discs. Those two items are plenty valuable in the Minecraft world.

It’s been a long strange trip for Notch’s little pet project – which is entirely out of his hands nowadays – and the game is seemingly getting bigger all the time although updates have slowed down significantly in recent months as 4J Studios works on the console ports and make additional funds off monetizing downloadable skins, including characters from Mass Effect and Doctor Who. (which by the way are free and customizable on the original PC version).

What once was the mainstreaming of early access PC games has since made the jump to Android and iOS and then to the consoles. Any day now the title will also be making the leap to next generation consoles the Xbox One and the PS4.

Creeper Screenshot Minecraft Xbox 360

While the game is expanding and gaining new fans all the time, it’s nice to stop and look back at the last five years and get to know some of the original characters such as the Creepers once again. These are not just peripheral characters who pop up and then fade into the background just as quickly. Creepers have their own little personalities as well as strengths and weaknesses. Easily one of the more interesting tidbits about these green, plant like dudes is the fact they are actually quite scared of ocelots and other in-game cats.

Creepers are a part of pop culture, from LEGO toy sets plushies to apparel and loads of other merchandist, Creepers are everywhere just as Minecraft is. Creepers gotta creep.

Minecraft Creeper Hoodie Hood

Here’s to celebrating the Creepers’ 10th birthday inside Minecraft come September 1, 2019.

Sources: Notch

Original author: Oliver Vandervoort
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PS4 themes
PS4 and PS Vita Are Finally Getting Themes
Twisted

While the PS4 may not have the benefit of the Xbox One’s monthly updates, Sony has been quite good when it comes to getting fixes and features to its shiny, new-gen baby. Meanwhile, on the Vita side of things Sony is still continuing to support their handheld console in a big way despite suggestions that it’s dying out.

For the PS4 that means the addition of SharePlay (which lets users play a game online with a friend even if the friend doesn’t own it themselves) and just today Sony has announced that they’ll be offering 250 free PSP games (compatible with PS Vita) to PlayStation Plus subscribers in Japan. It may not seem like much in the larger scheme of things but it does fulfil longstanding complaints from fans.

It also suggests that Sony is listening. So, clearly having taken the demand for themes into consideration Sony used its recent pre-TGS (Tokyo Game Show) press conference to announce that PS4 and PS Vita themes will be on the way.

Shown off in the video above, it appears that the PS4 will get right into the theme business with dynamic offerings. The PS3 had to wait some time for dynamic themes to hit the platform and once they did they were a relative success, even being offered as a pre-order bonus for The Last Of Us’ Left Behind DLC at one point.

Furthermore, in the theme above the two characters are the PlayStation mascots Toro and Kuro and although the characters are known to us in the West, they’re hardly going to have the same allure that they do in Sony’s home country. There’s yet to be an official list of upcoming themes though so there’s still a chance for something more familiar.

PS Vita theme

On PS Vita however, there’s no word whatsoever on dynamic themes on Vita (and it’s arguable that on the handheld’s smaller screen they’d look incredibly cluttered) but Sony presented a static, Zettai Zetsubo Shojo: Danganronpa Another Episode wallpaper complete with its own icons, which is great if you want to jazz it up a bit.

Unfortunately, the details on how these themes will be rolled out are few and far between. On PS3, most dynamic themes sadly cost money; will Sony also charge for them on PS4? On PSP users could download images from the web (or just import them from a PC hard-drive) and set them as a wallpaper; will we get that feature on Vita or will themes be restrictive and official only?

There’s also the pressing question of when PS4 owners will be able to manage their User Interface icons, to save their swanky new dynamic themes from getting hidden behind lots of disorganized clutter. Fortunately, though, Sony says that themes will be available in a firmware update later this year so we’ll know more closer to the time. Please, just let us customize backgrounds with out own images!

Source: Polygon

Original author: Jasmine Henry
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Evolve Goliath Progression
How To Get Into The Second Closed Alpha For ‘Evolve’
Twisted

2K Games is hosting a second alpha – dubbed the “Big Alpha” – for its upcoming sci-fi shooter, Evolve, but finding an invitation might just be as difficult as hunting down monsters in the game. Attendees at this weekend’s annual PAX Prime event in Seattle were the first to receive their invitations if they lined up to play the game at 2K’s booth.

For those who did not attend the convention, there are other ways to join. Fans can follow news about Evolve on TwitterFacebook or the Turtle Rock forums for chances to earn an invitation although we don’t know when the Big Alpha is happening. It is a selective alpha however, so not everyone who enters is guaranteed a spot.

This follows an initial alpha that went live the first week of August. Later that month, it was announced that Evolve would be pushed back from its original October 21, 2014 release date, hitting shelves instead on February 10, 2015. Regarding the delay, 2K released the following statement:

“As stated on the Take-Two Interactive earnings call, 2K and Turtle Rock Studios are extending the development of Evolve by a few months to allow enough time to fully realize the vision for Evolve and meet our collective standards of creative excellence. We are encouraged by the press reaction and fan excitement coming out of a very successful E3, and we are now certain we are headed in the right direction with the game and we are confident in delivering a genre-defining product when Evolve launches on February 10, 2015.”

The move may also benefit the game financially. Evolve is an original IP, while the holiday season is filled with many high-profile franchise releases (i.e. prequels and sequels). In October, Evolve would be competing against Alien: Isolation, Borderlands: The Pre-Sequel and Middle-earth: Shadow of Mordor, while November will see the release of the next Assassin’s Creed(s), Call of Duty and a remastered Halo bundle.

Still, a first quarter release may not be as beneficial this year as it has been in recent years. Several other games, such as Batman: Arkham Knight and The Witcher 3: Wild Hunt, have also been delayed to a February release, crowding out what is typically a less competitive quarter. Read all about the pileup of delayed games in early 2015 here.

While Evolve hasn’t yet established a broad promotional campaign, it has consistently received strong critical acclaim everywhere it’s showcased. At E3 this year, Evolve won “Best of Show,” in addition to awards for “Best Console Game,” “Best Action Game” and “Best Online Multiplayer Game.” This was determined by a composite of 29 media outlets following the event.

Critics highlighted the unique asymmetrical gameplay as the core reason for its success. Four player-controlled hunters fight against an alien monster, controlled by a fifth player. Hunters are tasked with killing the monster, while the monster has the option of taking down all four opponents, or surviving long enough to complete a secondary objective, such as destroying a power plant. All from the makers of Left 4 Dead.

Evolve releases for PC, PS4 and Xbox One on February 10, 2014.

Source: Turtle Rock

Original author: Sage Hyden
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Bloodborne Screenshot Werewolf
PS4 Exclusive ‘Bloodborne’ Gets February 2015 Release Date & Trailer For Japan
Twisted

Since Bloodborne was first unveiled at E3 this summer, there has been plenty of anticipation about a game we still don’t know a ton about. The last word about the release date for the PS4 exclusive title was it is expected to be released in the spring on 2015. On Monday, Sony Computer Entertainment Japan Asia announced during the pre-Tokyo Game Show press conference that the game is hitting store shelves on February 5, 2015 in Japan. The bad news is this release date appears to only for Japan.

Sony did not say when the game will be making it to the rest of the world and since February 5th falls on a Thursday in 2015 it would be unlikely to be the same date. Sony would also be releasing two PS4 exclusives pretty close together should the Japan date be extended to North America since The Order: 1886 is due out on February 20, 2015.  It should be pointed out February 20th is also a bit of an odd day for a game release, since that is a Friday so perhaps a Thursday release earlier in the month isn’t out of the question.

Originally titled Project Beast, Bloodborne was officially unveiled with a cinematic trailer showing off the dark and quite creepy world in which this game will be set. If the trailer wasn’t enough of a clue into the title’s violence and gore, keep in mind this is made by From Software, the same people who brought you Demon Souls, and both Dark Souls games.

New Japanese trailer for Bloodborne:

The three Souls titles are all well known for being incredibly violent, challenging and very fun to play – in a frustrating sort of way. Judging from the little tidbits that have been released, such as information about the aggressive combat features in Bloodborne it appears From Software is attempting to do what it does best yet again.  This seems to be spelled out by From Software president Hidetaka Miyazaki who says the combat gameplay is designed to be so aggressive that attempting to play defense is probably a hindrance.

There seems to be plenty of creepy enemies to take on in this new world, including a couple of zombie-fied looking towns folk, and some rather ghoulish looking dogs that could be pulled right out of the game world of Resident Evil.  Assuming February is indeed the release month worldwide, From Software’s newest title will be joining a growing list of big time games making their debut that month. This could be yet another reason to expect Bloodborne to indeed join the party next February.

Bloodborne releases exclusively for PS4 in Japan on February 5, 2015.

Sources: Polygon, IGN

Original author: Oliver Vandervoort
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Professor Layton vs Phoenix Wright Review
‘Professor Layton vs. Phoenix Wright: Ace Attorney’ Review
Twisted

Crossovers can be an interesting beast to tackle. Just because two things are well-received on their own, it doesn’t always mean that they will translate well when mixed together. While this was undoubtedly the fear when Professor Layton vs. Phoenix Wright: Ace Attorney was first announced, these puzzling contemporaries prove to be quite a strong match despite some clear growing pains.

On one side of Professor Laytton vs. Phoenix Wright‘s coin, Level-5′s Hershel Layton is a top hat-wearing archaeology professor who – along with his apprentice Luke Triton – has a penchant for solving puzzles. Counter to the good professor and representing the Capcom side of things is everybody’s favorite Ace Attorney, Phoenix Wright and his assistant Maya Fey. Together, they find themselves trapped in the mysterious land of Labyrinthia where there is no shortage of mystery and magic to contend with.

This gives way to the very real threat that witches present to this storybook-like take on the Middle Ages. Layton and Wright must work together to uncover the truth about the prophetic Story Teller who seems to govern Labyrinthia while also taking part in the Witch Trials that permeate this world. As one would expect from both of these colorful characters, the story manages to casually bounces between lighthearted, comedic beats and surprisingly heavy and emotional moments.

Professor Layton vs Phoenix Wright Review Crossover

Herein lies both the game’s biggest weakness and its biggest strength. Both sides of Professor Layton vs. Phoenix Wright feel like competent wholes. It is when these characters are given the freedom to interact and bounce their individual ideologies off of one another that the game is at its strongest, providing some truly enjoyable narrative sequences. The issue instead comes in the mixing – or lack thereof – of the characters’ unique styles of play.

In true Layton fashion, the professor’s sequences allow the player to explore the beautifully-rendered landscapes of Labyrinthia, interacting with its denizens using simple point-and-click interaction. Given the town’s wealth of mysteries, it is only natural that Professor Layton should tackle these conundrums in the form of puzzles solved on the 3DS’ touch screen.

For a series that prides itself almost exclusively on its brain-teasers, it’s disappointing that Professor Layton vs. Phoenix Wright boasts some of the series’ more uninspired entries. Whereas Azran Legacy’s puzzles made beautiful use of the game’s varied locales (check out our review), the puzzles in this latest entry not only feel like they are restricted by the game’s setting, but the sheer number of titles in the series has begun lending itself to a diminishing number of inventive new puzzles.

Professor Layton vs Phoenix Wright Review Puzzle

This is not to say that Professor Layton’s side of the game is weak by any stretch of the imagination. The puzzles serve their purpose and there are some that are sure to stump even the most perspicuous of players. It’s simply becoming clear that the series’ age has begun to take a toll on its form. Counter to this though, Phoenix Wright’s courtroom drama represents what could be considered a series high point.

Lending to the theme of Witch Trials, Mr. Wright will periodically make his way to the defendant stand in order to unleash his own brand of yelling and finger-pointing justice. Witnesses are interviewed and contradictions are highlighted through the use of evidence as per the series’ legacy, but Professor Layton vs. Phoenix Wright also includes numerous improvements and distillations of the formula.

The first of the game’s new introductions is that of the Grand Grimoire. This hefty tome contains all of Labyrinthia’s magical knowledge and can be called upon as a form of evidence should cases devolve into disputes of the arcane. In addition to this, cross-examining witnesses has been beefed up thanks to the ability to have multiple witnesses on the block at the same time, often speaking up to provide commentary – and potential contradictions – to their fellow witnesses’ accounts.

Professor Layton vs Phoenix Wright Review Court Examination

Arguably the most notable change though, is the fact that Labyrinthia’s take on justice is very different from what players might be used to. Finger prints and photos are a foreign concept here and suspects of witchcraft are assumed to be guilty until proven otherwise. This means that the player must instead rely on careful examination of artist renderings and witness testimonies to talk the court into a corner rather than relying on technology to do the work for them.

In this way, it makes for a very chaotic courtroom experience that sometimes feels lacking in concrete logic. While this could easily become frustrating, the feeling of grasping at straws to try and appease an angry mob feels right at home in the context of the narrative and is only strengthened by the wonderfully diverse cast of characters in these sequences.

Mixing in both characters’ styles of play, the game comes out to about the length of two such adventures – about 30 hours. Despite this, for the majority of the game these two wholes rarely feel like they truly mesh. The interactions between the series’ characters are such a joy to watch unfold, so it is disappointing that more was not done to bring the two forms of gameplay together before the game’s latter portion.

Professor Layton vs Phoenix Wright Review Courtroom

This is only a minor issue in the grand scheme of things though. Despite the narrative dragging at times thanks to its length, Professor Layton vs. Phoenix Wright is an incredibly enjoyable experience for fans of both sides of this coin. The visuals, music and cinematics are incredibly strong as one would expect from both games, drawing influence from both and combining them in a way that feels endearing rather than jarring.

Being that the game is almost a complete rendition of both characters’ titles, it even stands to reason that this would be the perfect way for a new player to try their hand at both series’ at once. Level-5 and Capcom may have played it safe in regards to the combining of Layton and Wright‘s gameplay, but there’s no denying that this is a crossover worth diving into.

Will you be picking up Professor Laytton vs. Phoenix Wright? What other crossovers would you like to see in the world of gaming?

_____

Professor Layton vs. Phoenix Wright: Ace Attorney is out now for the Nintendo 3DS.

Follow Ryan on Twitter @ThatRyanB.

Our Rating:
image
4 out of 5

Original author: Ryan Blanchard
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Scorpion Fatality Mortal Kombat X
15 Minutes of Brutal ‘Mortal Kombat X’ Gameplay Footage from PAX
Twisted

Earlier this summer, Mortal Kombat X was officially confirmed with the help of an appropriately brutal debut cinematic trailer. That brutality hasn’t faded with the gradual release of in-game footage and it looks like the second game in the rebooted franchise will channel the powerful Injustice engine to deliver the most hard-hitting MK experience yet.

In the months since WB and NetherRealm’s announcement of the game, a list of classic and brand-new playable characters has been revealed. We had our chance to get hands-on with the game back at E3 and this weekend at PAX, some lucky attendees got an extended preview of their own. The above gameplay footage (thanks to Community Game) clocks in at just under 15 minutes of equally impressive and disgusting evidence of the game’s new-gen look and feel.

The footage puts the spotlight on four returning fighters; Sub Zero, Scorpion, Kano, and the exciting relaunch version of Raiden. The Raiden announcement earlier this year hinted at the game’s character variant feature, which will allow players to choose between three variants for each fighter. Some variants will be offense-driven and others defense-oriented, so gamers should be able to find a variant that matches their own play-style. The new footage gave a closer look at some of the variant options.

Scorpion’s variant in the first match gives him the ability to call on help from the underworld and bring a demon out of the ground to root his opponent in place. Sub Zero’s creates an ice shield that seems like a pretty strong defensive technique. In addition to the long list of new abilities available thanks to the variants, the footage also shows off lots of classic attacks. We see the iconic ‘Get over here’, the leg sweep, Raiden’s lighting attacks, and lots of ice assaults from Sub Zero.

The game’s Fatalities will look pretty familiar in style to anyone who played Mortal Kombat 9 or Injustice. The major difference is that the new and improved graphics allow the game to be even more brutal than ever. The slow-motion x-ray vision attacks are incredibly detailed and if you can stomach looking at them, then you’re bound to be impressed.

The game also borrows the interactive backgrounds from Injustice. Although it might look a bit gimmicky at first, it’s actually a very fun element in Injustice and it looks like the team has made even more improvements to the mechanic for Mortal Kombat X.

Do you think the new-gen makeover for the Mortal Kombat franchise will be enough to draw in some new fans or will MK X only appeal to its existing fan-base? Let us know in the comments.

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Mortal Kombat X will be released  in 2015 for Xbox 360, Xbox One, PS3, PS4 and PC.

Follow Denny on Twitter @The_DFC.

Source: Community Game

Original author: Denny Connolly
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‘Resident Evil: Revelations 2′ Teaser & ‘Resident Evil’ Remake Trailer Released
Twisted

Resident Evil 6 and Operation Raccoon City may not have received the best response from reviewers and fans of the series, but a franchise based around zombies was never going to stay down for long. Sure enough, 2015 will welcome two new (well, one new) titles to the family: a re-remastered version of the original Resident Evil for current and last-gen consoles, and the rumored sequel Resident Evil: Revelations 2, which has now been confirmed by Capcom after box art leaked last month.

A concept teaser for Resident Evil Revelations 2 has been released alongside the announcement of the game. There’s no gameplay and very little in the way of plot hints, but it’s an interesting and quite creative teaser that definitely sets the right kind of mood. Capcom has stated that Resident Evil: Revelations 2 will release in early 2015 for PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. There is no mention of a Wii U release for either of the upcoming titles, and it looks like Resident Evil may be joining Call of Duty on the list of franchises that are leaving Nintendo’s console behind.

According to IGN, Resident Evil: Revelations 2 will not revolve around Resident Evil regulars Chris Redfield and Jill Valentine, but beyond that the plot is unknown. Fans of Chris and Jill can instead look forward to the Resident Evil remake, which now has a trailer to show off the console version’s graphics (and remind people of the story, of course).

Survival horror fans have been given reason to be suspicious of HD remakes, most notably with the much-lambasted Silent Hill HD Collection. Resident Evil: Revelations itself received a PC and console port that many were less than impressed by. Hopefully this new version of Resident Evil will prove to at least be a competent remake that allows the newest generation of gamers to experience a survival horror classic on current consoles.

The survival horror genre has seen a resurgence on the indie scene in recent years, with the popularity of games like Outlast, Slender and recent Let’s Play sensation Five Nights at Freddy’s proving that there’s definitely still a market for games where ammo is scarce (or even non-existent) and the game world is a scary, hostile place. The Resident Evil series has taken plenty of different approaches to gameplay over the course of its many, many titles, but Resident Evil: Revelations saw a return to the exploration- and puzzle-based mechanics of the original games. A lot of fans would probably be happy to see the sequel follow the same pattern.

Do Resident Evil: Revelations 2 and the HD remastered edition of Resident Evil look like they’ll be joining your collection next year? Tell us in the comments what you thought of these two trailers.

Resident Evil Relevations 2 and Resident Evil HD will be released in 2015 for PC, PS3, PS4, Xbox 360, and Xbox One.

Original author: Hannah Shaw-Williams
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Game Rant Game Guide September 2014
The Game Rant Guide: September 2014 Edition
Twisted

Summer is officially behind us, and the most wonderful time of the year is finally on its way: video game season! Fall is synonymous with hoodies, new hit shows, and brand new video games to add to your video game collection. Let’s check it out!

Kicking off the month of September is the widely anticipated The Sims 4, arriving on the 2nd for Windows and Mac. On the 5th, Dead Rising 3 finally makes its way to Windows. On September 9th, Bungie’s large-scale MMO-FPS Destiny blasts onto the PS3, PS4, Xbox 360, and Xbox One. After 25 years, the long awaited classic RPG sequel Wasteland 2 hits Windows, Mac and Linux systems on the 19th. Later in the month, Disney Infinity 2.0: Marvel Super Heroes arrives on all major consoles on the 23rd, and Hyrule Warriors hacks and slashes its way to the Wii U on the 26th. Closing out the month is Middle-earth: Shadow of Mordor for PS3, PS4, Xbox 360, and Xbox One.

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September 2014 Release List

(Note: Based Off North American Release Dates; All Information Is Subject To Change)

Week of September 2nd, 2014

Dance Central Spotlight (Xbox One; September 2nd) Dangaranronpa 2: Goodbye Despair (Vita; September 2nd) The Sims 4 (Windows, Mac; September 2nd) Velocity 2X (PS4, Vita; September 2nd) Warframe (Xbox One; September 2nd) Warriors Orochi 2 Ultimate (PS4, Xbox One; September 2nd) Cubemen 2 (Wii U; September 4th) Valiant Hearts: The Great War (iOS; September 4th) Tappingo 2 (3DS; September 4th) Dead Rising 3 (Windows; September 5th)

Week of September 9th, 2014

Destiny (PS3, PS4, Xbox 360, Xbox One; September 9th) MX vs ATV: Supercross (PS3, Xbox 360, Windows; September 9th) NHL 15 (PS3, PS4, Xbox 360, Xbox One; September 9th) Teslagrad (Wii U; September 11th) Fable Anniversary (Windows; September 13th)

Week of September 16th, 2014

ArcheAge (Windows; September 16th) Cooking Mama 5: Bon Appetit! (3DS; September 16th) Fairy Fencer F (PS3; September 16th) Naruto Shippuden: Ultimate Ninja Storm Revolution (PS3, Xbox 360, Windows) Theatrhythm Final Fantasy: Curtain Call (3DS; September 16th) Roundabout (Windows, Mac, Linux; September 18th) Wasteland 2 (Windows, Mac, Linux; September 19th)

Week of September 23rd

Ar Nosurge: Ode to an Unborn Star (PS3; September 23rd) Arcana Heart 3: Love Max (PS3, Vita; September 23rd) Defense Grid 2 (PS4, Xbox One, Windows, Mac, Linux; September 23rd) Disney Infinity 2.0: Marvel Super Heroes (PS3, PS4, Xbox 360, Xbox One, Wii U, Windows, iOS; September 23rd) FIFA 15 (PS3, PS4, Vita, Xbox 360, Xbox 360, Xbox One, 3DS, Windows; September 23rd) Gauntlet (Windows; September 23rd) Natural Doctrine (PS3, PS4, Vita; September 23rd) Stronghold Crusader 2 (Windows; September 23rd) Lone Survivor (PSN; September 24th) Yu-Gi-Oh! ZEXAL World Duel Carnival (3DS; September 25th) Hyrule Warriors (Wii U; September 26th) The Vanishing of Ethan Carter (PS4, Windows; September 26th) Massive Chalice (Windows, Mac, Linux; September 28th)

Week of September 30th

Forza Horizon 2 (Xbox 360, Xbox One; September 30th) Middle-earth: Shadow of Mordor (PS3, PS4, Xbox 360, Xbox One; September 30th) Persona 4 Arena Ultimax (PS3, Xbox 360; September 30th) Shenran Kagura: Shinovi Versus (Vita; September 30th) Sherlock Holmes: Crimes & Punishments (PS3, PS4, Xbox 360, Xbox One, Windows; September 30th)

It seems the Fall season is in full swing, with some of the most hotly anticipated titles making their debut in the month of September! Ranters, what are you looking to add to your collection? Leave your comments below! As for me, Wasteland 2 might just eat up a large amount of my time this month!

Follow Kyle on Twitter @superkyol.

Original author: Kyle Matthews
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Team Meat Super Meat Boy Forever Header
Team Meat’s Mystery Project Is ‘Super Meat Boy Forever’?
Twisted

It’s hard not to like Team Meat. The developer – a two-man team made up of Tommy Refenes and Edmund McMillen – created one of the most iconic indie hits in recent years with 2010′s Super Meat Boy. The duo’s determined work ethic was also shown to the world via the 2012 documentary Indie Game: The Movie, which showcased Super Meat Boy’s critical and commercial triumph.

However, fans would have to wait a long time for a follow-up from the developer. Although Refenes and McMillen would work on other projects together, development was slow. Some projects, such as Team Meat’s attempt to bring Super Meat Boy to iOS, would have development halted, whilst updates on wacky cat-breeding sim Mew-Genics have dropped off since February.

Those waiting for a new project were then met with interesting news earlier this month. According to a listing in PAX Prime, Team Meat was unveiling a brand new title called A Voyeur for September at the show. The mysterious title was described as being a “live-action stealth game” available on PC, Mac, Linux, iOS, Android and “physical.” Many suspected the title has being based around real-world player locations. However, others noticed that ‘A Voyeur for September‘ had a rather interesting anagram: ‘Super Meat Boy Forever‘. Could it be that Team Meat was set to unleash another Meat Boy title?

Super Meat Boy Forever Gameplay

As it turns out, that theory was correct. Team Meat revealed Super Meat Boy Forever at PAX Prime’s Indie Megabooth, with the meaty mascot back in action. As it turns out, Super Meat Boy Forever is slightly different to the original title. The gameplay dynamic is less of a straight-forward platformer and is instead an auto-runner. 

Super Meat Boy Forever was also announced on Team Meat’s website, along with more details about the title. The game, however, is not an endless runner, and will instead feature a full story of six chapters and “double the bosses the original game featured.” It will feature an endless mode, though -  complete with daily runs and online high scores. There will also be a dark world complete with warps and bosses, and will have other playable characters to unlock. The levels will also be randomly generated, leading to a different playthrough after each death.

Team Meat is, as of yet, unable to give a definitive timescale on release. However, the developer has a launch aimed for “sometime next year.” The game is currently two months into development and will be available on phones and tablets – filling the void left by the cancelled Super Meat Boy for iOS – as well as Steam.

Here’s hoping Super Meat Boy Forever continues the high quality and fiendish fun of its predecessor.

Original author: Rob Gordon
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand

 

 

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