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Advent ARG Teasing XCOM Clue
2K Games Teasing a New ‘XCOM’ With Advent ARG?
Twisted

With E3 2015 right around the corner, developers and publishers are putting the finishing touches on their big reveals and gameplay demos. This year’s show promises to be a big one, with the focus placed squarely on current-gen games, many of which look to be major system sellers.

Some publishers and developers, however, are playing the long con, by teasing their upcoming games a few weeks out of their big E3 reveals. 2K Games, for example, has an Alternate Reality Game (ARG) called Advent that is slowly generating buzz around the Net.

When first revealed, Advent seemed like a teaser that could fit any number of franchises. Some thought 2K might be hinting at a new BioShock, while others presumed the ARG was the precursor to a new IP, something that 2K Games would eventually confirm during one of the major E3 2015 press conferences.

Now that the Advent ARG has evolved, however, it seems more and more likely that 2K Games is teasing a new XCOM game; that is, if some pointed clues are to be believed.

After remaining static for the last few days, the Advent teaser website changed this week to feature a giant symbol comprised of mostly red text. Within the symbol, gamers can read the phrase “lies” repeated over and over again. However, that’s not all that’s in the symbol; there is also the phrase “Gene Therapy” in the center with a link to a PDF and a series of black letters scattered throughout.

Advent ARG Clue Symbol XCOM

It’s pretty obvious that 2K Games is trying to provide further clues with the phrases and the black text, and one eagle-eyed fan was able to put all the seemingly disparate pieces together and come up with the phrase “Vigilo Confido.” XCOM fans will recognize this as the phrase attached to the main patch of the XCOM units.

It’s hardly a smoking gun, but it appears that a set of clever gamers have been able to make quick work of 2K Games’ teasing. We’re sure that when publishers set out to do this sort of thing they hope the clues leave gamers scratching their heads for several days, but that’s simply not the way things work in this interconnected day and age. Sometimes even a major leak spoils a carefully planned viral teaser campaign, like what happened with Deus Ex: Mankind Divided, and sometimes the extensive knowledge of the Internet just comes out of nowhere and surprises us.

So, the main takeaway is that a new XCOM game is very likely in development, and will probably be announced whenever the Advent ARG concludes. We don’t actually know when that it is, but it’s sure to be, at the very latest, before E3 begins.

What do you hope to see from a new XCOM? Did you hope the Advent ARG was for something else?

Source: Reddit, 2K Games

Original author: Anthony Taormina
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Tekken 7 Kazumi Final Boss
‘Tekken 7′ Reveals New Mishima Family Member as Boss Character
Twisted

The Mishima Clan has never been a lovey-dovey kind of family. While most families spend their time watching TV or attending sporting events, the Mishimas prefer to spend their quality time throwing each other in volcanoes or turning into demons. Just typical family bonding stuff.

While grandpa Heihachi, son Kazuya, grandson Jin, and even great grandpappy Jinpachi have all punched each other in the face for many years, Heihachi’s lovely wife Kazumi never saw fit to join in on the family hobby. Maybe she was more of a knitter than a “throwing loved ones in active volcanoes” kind of gal.

But that all changes in Tekken 7. Revealed in a brand new trailer for the upcoming 3D fighter, Kazumi is joining the family fracas, and she’s bringing her pet with her. While Kazumi has appeared in both the animated Tekken: The Motion Picture and the sequel to the live-action Tekken movie, this will be her first playable appearance in the franchise.

In the Tekken 7 trailer, Kazumi is shown utilizing devastating roundhouse kicks, open-palm strikes, counters, and an honest-to-goodness tiger. Yes, the matron of the Mishima’s can summon a tiger to help her do battle. The trailer shows the tiger pouncing, clawing, spinning, and even assisting Kazumi with an uppercut.

But Kazumi isn’t just any tiger-wielding Tekken fighter. Tekken head honcho Katsuhiro Harada has revealed that Kazumi Mishima will serve as Tekken 7’s final boss. Players will have to face off against Kazumi in her Devil form, which is no easy task. As volcanoes erupt in the background, Kazumi will slash, stab, and laser-blast any fighters brave enough to step in the ring with her demonic form.

While Tekken 7 drew earlier criticism over the design of new character Lucky Chloe, with many fans labeling the cat-eared character “sexist” and “dumb,” Harada was quick to point out that Kazumi is a strong fighter than can stand toe-to-toe with any male fighters on the Tekken 7 roster. Kazumi also has the honor of being the franchise’s first ever female final boss, which many gamers were quick to praise. In addition to featuring the series first female boss, Tekken 7 will feature a diversified cast hailing from all over the globe, including the recently reveal Saudi Arabian fighter Shaheen.

While Tekken 7 has been out in Japanese arcades for a little while not, Harada and his team are still busy polishing the game for its upcoming home release. When Tekken 7 finally makes it’s way to the States for Xbox One and PlayStation 4, fans will be able to pit Kazumi and her literal tiger uppercut against the varied cast stepping up to this years King of Iron Fist Tournament.

Source: YouTube

Original author: Evan Hopkins
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Rise of the Tomb Raider: New Details Will Arrive June 1 - Lara Croft looking in mirror
‘Rise of the Tomb Raider': New Details Will Arrive June 1
Twisted

Microsoft shocked the gaming world when they revealed Rise of the Tomb Raider as a timed Xbox exclusive at last year’s E3 event. This angered fans that don’t own an Xbox, and has resulted in public perception of the game to be far more negative than it would be otherwise.

That being said, Rise of the Tomb Raider will almost certainly be released on PlayStation systems eventually. Microsoft is publishing the game on Xbox platforms, but this wouldn’t be the first time that Microsoft has published a game that ended up being re-released on other consoles. For example, the original Mass Effect was initially published by Microsoft and was, for a time, an Xbox 360 exclusive, but eventually made its way to PC and PS3, with EA as the publisher.

The point being that all fans of Tomb Raider should be excited to learn about the new game regardless, even if they will have to wait a little longer to play it on the platform of their choosing. To that point, fans of the franchise can look forward to new information on Rise of the Tomb Raider very soon, as the game’s official Facebook page has asked them to “mark their calendars” for June 1st, this coming Monday.

So the question is, what new information will June 1st bring in regards to the game? It could be anything as simple as a release date announcement, or more likely, a brand new gameplay trailer.

Most Anticipated 2015 - Rise of the Tomb Raider

For the most part, we haven’t really seen much of Rise of the Tomb Raider, especially in the form of tangible gameplay footage. The game’s original trailer simply showed Lara dealing with the post-traumatic stress she suffers from after the events of the 2013 reboot, and only offered brief glimpses at what the actual gameplay will entail.

The game’s story and new gameplay features are mostly a mystery as well, with the exception of a few details focused on tomb raiding that were divulged a few months back. We know that the game is about Lara seeking out a mythical city called Kitezh, and that Lara will have access to new tools in order to solve the game’s larger, more complex tombs. Otherwise, June 1st may mark the first time that gamers are offered a truly extensive look at the highly anticipated game.

One thing’s for certain, even more info on Rise of the Tomb Raider will be coming later in June as well, during Microsoft’s E3 press conference. There’s also a chance that the game will make an appearance during Square Enix’s press conference as well, but considering its status as a timed Xbox exclusive, it may end up only be shown during the MS presentation.

Rise of the Tomb Raider is due for release later this year as a timed exclusive for Xbox 360 and Xbox One. How long the timed exclusivity for the game will last for sure is unknown at this point, but don’t expect to see the game on non-Xbox platforms until mid to late 2016 at the earliest.

Source: Facebook

Original author: Dalton Cooper
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Mega Coin Squad Logo
‘Mega Coin Squad’ Xbox One Review
Twisted

Despite its lack of online multiplayer, ‘Mega Coin Squad’ offers players a unique and colorful 2D platforming game that challenges those who enter the coin-collecting world.

Big Pixel Studios, known for their work on mobile games, recently decided to try their hand at developing a game for PC and console. That game, known as Mega Coin Squad, recently released on Xbox One.

Mega Coin Squad, like many recent indie titles, pays homage to the fast-paced 2D arcade games of yesteryear by providing a simple, yet challenging experience for players. And while Mega Coin Squad is easy enough to learn, and provides a few minutes of adrenaline-inducing excitement, the lack of an online multiplayer option keeps it from reaching its true potential, leaving it as party game that provides an enjoyable escape from the more advanced titles currently available.

In Mega Coin Squad, gamers play as one of five characters (four are available immediately, with the fifth unlocking after players complete the game) with their own strengths and weaknesses, as they move through various levels trying to collect and bank coins from around the screen. Within each level, players fight off enemies and attempt to collect the necessary number of coins to complete the level and drop themselves into a large piggy bank.

Mega Coin Squad Characters

Mega Coin Squad‘s level design provides a fun visual experience, as various structures fade in and out of view, each littered with coins and enemies. This sporadic and changing dynamic helps give each level a fresh and unique feel, even after players have run the levels a few times.

As long as players collect the designated number of coins and store them in the piggy bank, they’ll pass the levels. While there is a time limit, it’s there for a bonus challenge, not as a requirement for progression. This helps make the game a good option for young players who may not be the fastest at collecting the coins.

Additionally, players are able to bank a few coins at a time, slowly working their way to the set number needed to complete the level. While this may seem like a small feature, it’s very beneficial in later levels where players may struggle to collect coins, as they will lose a good chunk of the coins they’re carrying if injured by an enemy. Once coins are banked, they are safe from any enemy influence.

Mega Coin Squad Coin Collecting

To spice things up, players are given challenges to complete during each level, which, if finished, will give them a chance to grab some bonuses that will help in future levels. The challenges are the same for every level: gather and bank all the coins at once (rather than doing a few at a time), bank the necessary number of coins within a time limit, and complete the level without losing a life (players have three lives per level, which deplete when they are injured by enemies).

These challenges definitely offer an exciting flare to Mega Coin Squad, as they simultaneously push gamers to play better and faster, while also rewarding them with very helpful bonuses in return. Unfortunately, these challenges are the same for every level, which leads players to treat each level the same, rather than seeking out new objectives or trying new methods of completing the levels. Just as there are randomized structures, it would be nice to see the game offer randomized challenges that push players to new achievements. Doing so would provide a more individualized experience for each player, as well as encourage multiple playthroughs.

With each completed challenge comes a diamond, which players use to pick random upgrade bonuses that will help them in future levels. These bonuses become a necessary addition for most players, as the levels seem to increase in difficulty quite rapidly. It isn’t long before extremely difficult enemies appear that are skilled at defeating and hampering players’ ability to move on. While a challenge is never a bad thing, Mega Coin Squad seems to ramp up the difficulty a little faster than is probably best for most players, especially those who are younger.

The available bonuses range from extra time on the clock for the countdown bonus, upgraded weapons for defeating enemies, special abilities that make collecting coins easier, and lower coin requirements for future levels. Each of these come in handy as players progress through the game and are met with greater challenges and difficulty.

Mega Coin Squad Multiplayer

Visually, the game is bright, colorful, and fun to watch, without being overbearing. Additionally, while there’s a lot happening on the screen, with players jumping around collecting coins, structures popping in and out of view, and enemies chasing and attacking the players, the game still seems to keep a simple look and feel. Players can get into the game without feeling overwhelmed by the constant barrage of stimuli happening in front of them.

All the above items do make the game an enjoyable experience, but the game’s shortcomings ultimately keep it from reaching its potential. The biggest failing is definitely the lack of online multiplayer. While there is multiplayer support, it’s limited to local games, meaning gamers can only play together on the same console. This is a major miss for the developer, as similar games, like #IDARB, do offer online support, giving them that extra leg up on Mega Coin Squad.

There is so much that Mega Coin Squad could do if it had an online multiplayer. Everything from leaderboards, to random challenges, to opportunities to make new friends are absent without online multiplayer.

Mega Coin Squad World

Additionally, those who play with friends locally in the Mega Coin Squad multiplayer will discover this is where the game shines, which makes the omission of online multiplayer that much more disappointing. Granted, the single player campaign is fun, but doesn’t match the excitement and entertainment that comes when a few friends are added to the mix.

That being said, the inclusion of randomized structures and enemies helps make the single player campaign enjoyable, even after a few times through. This feature, along with the ability to try different powerups gives the game a feel of uniqueness each time players run though it.

Overall, Mega Coin Squad provides a unique and colorful 2D platforming experience for gamers, but its lack of online multiplayer really keeps it from reaching its highest potential. However, despite the lack of online play, Mega Coin Squad is still a fun and challenging game that’s worth the purchase for those gamers who enjoy games from the retro-style arcade genre.

 Trailer

Mega Coin Squad is now available for PC and Xbox One. Game Rant was provided an Xbox One code for this review.

Our Rating:
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4 out of 5

Original author: Boston Blake
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Witcher 3 Main Cast
‘The Witcher 3: Wild Hunt': Everything Else We Wish We Knew at the Beginning
Twisted

Over the past couple of weeks, many sites have published beginner’s guides for The Witcher 3: The Wild Hunt, and they’re all full of extremely good advice. Loot everything. Complete all the missions in White Orchard before moving on. Take your time. Meditate. Learn to dodge. Save often (seriously, do it).

Yet, as Game Rant’s The Witcher 3 adventure (finally) nears its conclusion, there are still a few things we wish we knew earlier in the game. Thankfully, our readers don’t need to suffer the same fate. Whether players are well into Geralt’s adventure, or still just beginning, hopefully these five tips will help make their epic journeys just a little bit easier.

(Warning: There are some minor spoilers ahead, particularly regarding Geralt’s love life. Tread carefully).

Witcher 3 Quen

Even on lower difficulties, enemies in The Witcher 3 can do significant amounts of damage, and the easiest way to survive is to not get hit at all.

Quen, Geralt’s magical shield, helps with that, deflecting a few hits before shattering. That’s not all, though. At higher levels, Quen’s alternate form creates a barrier that absorbs damage and converts it into health. That’s a lot faster than using food or potions to heal; in fact, it’s so powerful, that it fundamentally changes how players approach combat.

With this in mind, try to complete Quen’s first two tiers as quickly as possible (White Orchard is full of Points of Power, which give Geralt extra Ability Points that’ll speed the process up). It makes much, much easier.

Witcher 3 World Map

Let’s face it: The Witcher 3 gets a lot of things right, but the user interface isn’t one of them. Players will spend a lot of time shuffling between menus, and the transitions aren’t always as smooth as they should be. While PC players have keyboards and hotkeys to make the process go faster, gamepads don’t have quite as many buttons. That means starting at the main menu every time.

Thankfully, the PlayStation 4 touch pad can be used to speed things up. While tapping the touchpad brings up the main menu, holding it down a little longer jumps straight to the inventory screen. Similarly, swiping up on the touch pad opens the World Map. This trick might only save a second or two at a time, but in a game as long as The Witcher 3, that adds up pretty quickly.

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Original author: Christopher Gates
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0rbitalis header image
0rbitalis Review: A Soothing and Nuanced Space-Faring Puzzler
Twisted

0rbitalis provides a calm and collected space-based puzzle experience, a little thin on content but chock full of quality, challenge, and atmosphere.

As the video gaming industry gradually expands, so too does the variety of games on offer. Seasoned veterans can still take part in huge, open-world adventures such as The Witcher 3: Wild Hunt, whilst this year’s pioneering space exploration title No Man’s Sky offers users 5 billion years’ worth of space to explore. Meanwhile, those after solely multiplayer experiences have more choices than ever, with huge MOBA titles such as League of Legends catering to those after a PvP fix.

The growth of the digital market has also opened the door to independent developers looking to create small, but impressive, titles on a limited budget. Indeed, some of the most popular games of recent years have been created by tiny – or even individual – development teams, including the likes of Five Nights at Freddy’s and Super Meat Boy. Now, another indie title looks to enter the market, the space-based gravity puzzle game 0rbitalis.

0rbitalis (with a zero) is the creation of solo developer Alan Zucconi, and tasks players with launching a satellite, using the gravitational pull of various space-bound objects to keep the craft alive. The player is given just one moment of active control during the Mastertronic-published game, with the gravity mechanics of 0rbitalis then moving the craft around the stage. The satellite must survive for the duration of the stage’s time limit, or else face either crashing into one of the many entities or being sucked out into the void of space itself.

0rbitalis Gameplay 1

One of the most impressive aspects of 0rbitalis is how visually striking it is. Players are met with a minimalist art style, made up primarily of simple shapes and lines in a limited color palette. Amongst the black of the void are red suns, white satellites and planets, and blue pulsar anomalies. It’s an effective design choice, reminiscent of indie platforming hit Thomas Was Alone, resulting in atmospheric stages and clear indication of what objects to manipulate and what to avoid. Aside from the occasional frame rate issue, 0rbitalis is a joy to look at.

The aesthetic works perfectly with the title’s sound design. The player’s satellite launches to subtle, muffled bursts of sound, and a similar note will greet gamers if the probe crashes into celestial objects or flies out of orbit. In the background plays a charming and atmospheric ambient score from sound designer and composer Doseone, in a similar vein to Out There or FTL: Faster Than Light.

0rbitalis gameplay 3

Of course, none of that could save 0rbitalis if the gameplay itself failed to impress. Thankfully, the title delivers a unique and interesting puzzle experience. The player is only able to control their satellite for one moment, when choosing which direction to launch the craft. This results in tense moments after release, with the player helpless but to watch the satellite’s trajectory as it gets manipulated by gravitational forces.

That said, the overall effect of the title is as far away from tension as possible, and players will no doubt feel calm and relaxed whilst playing 0rbitalis. Whether it’s down to the title’s aesthetic and sound design, or the lack of direct action required for the gameplay itself, 0rbitalis is undoubtedly a soothing experience. With a passivity that is overwhelmingly compelling, players can easily lose track of time whilst playing the puzzle title.

While the game may be a relaxing experience, its difficulty level is an altogether different beast. Indeed, 0rbitalis is a difficult game to master, where beating the timer by mere milliseconds brings with it a sense of accomplishment. There are plenty of dangers for a satellite in space, and it’s easy to miscalculate and send the craft into the void of space or crashing into a planet or star.

0rbitalis gameplay 4

Patience is a virtue in 0rbitalis, and its minimalist nature betrays a larger complexity. Clearly, a lot of work has gone into getting the gravitational mechanics just right, and over time players will instinctively play with the gravitational fields of the different objects on each board. Even so, 0rbitalis still relies on plenty of trial and error to complete each stage, with players required to keep track of the orbit and pathways of numerous entities.

Despite this, 0rbitalis never becomes a frustrating game to play, even when faced with minefields of debris to avoid. The detachment from the action itself, along with the thoughtful, nuanced atmosphere in general, means that the game continues to be a joy to play for even long sessions. Because of this, 0rbitalis keeps up a bizarre longevity for an indie title of its type.

The gameplay is not the only reason that 0rbitalis will keep players occupied, either. Zucconi has also taken the step of including online leaderboards, giving gamers an overview of how their successful time compares to other players. With the top scorers having playtimes running for seemingly impossible amounts of time, it certainly provides an incentive for gamers to improve on their abrupt completion times.

0rbitalis gameplay 5

The content will eventually run out, however, and although players will be excited to better their place in the 0rbitalis hierarchy, that competitive streak will not last forever. Actual game content is a little thin on the ground, although with a low price point gamers will be hard-pressed to claim that they have not received enough bang for their buck. Indeed, it speaks a lot for the quality of the game that one of the chief complaints is that there is not enough of it.

All in all, 0rbitalis is a great success, providing plenty of fun alongside its wonderfully suited graphical style and pitch perfect sound design. Some players may feel put off by the lack of direct control involved, but those willing to take a back seat and enjoy the Spirograph-esque patterns unfurl will find the title highly rewarding. The space-bound title is no doubt a great addition to a puzzle fan’s gaming library.

Trailer

0rbitalis is out now for PC and Mac. Game Rant was provided a PC code for the game.

Our Rating:
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4 out of 5

Original author: Rob Gordon
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Heroes of the Storm Characters
Heroes of the Storm: 5 Best Characters for Beginners
Twisted

Heroes of the Storm isn’t officially released until early next week, but with a full year of alpha and beta testing under their belts, lots of gamers have already mastered Blizzard’s MOBA. HotS doesn’t like to think of itself as a traditional MOBA, but it’s hard to describe the game without comparing it to DOTA2 or League of Legends. Any time those two games come up, many casual gamers immediately shut down and lose interest. Despite the bad reputation that MOBA communities and learning curves have, Heroes may be the perfect gateway to the genre.

Like a lot of designer board games, it’s hard to learn how to play a MOBA without an experienced player in the room looking over your shoulder and pointing out tips. Heroes of the Storm attempts to address some of those issues by providing more tutorials than its competitors, and by offering a few characters specifically designed to make the jump into the game as painless as possible. To keep things as simple as possible, gamers playing Heroes of the Storm for the first time next week will have the best luck if they start with one of these characters…

Raynor Heroes of the Storm

If there is one character who was specifically designed with new players in mind, it would be Raynor. The StarCraft character is a part of the Assassin class, which is our top pick for new players. Assassins usually focus on single target DPS (damage per second) and Raynor makes that task as simple as possible with a point and click attack method.

Raynor has a decent amount of health, so players won’t be punished too viciously for standing in the wrong spot (which will happen a lot as they are learning the game) and he only has three real abilities to manage. His two regular active abilities combined with his beginner ultimate will allow even the newest of players to put up a respectable about of damage for the team. As a little extra noobie treat, Raynor also comes equipped with a stimpack that will keep players alive through one fatal mistake.

Diablo Heroes of the Storm

When starting out in a MOBA, it’s usually a good idea to stick to DPS classes or tanks. The Warrior class definitely has an important role to play and is far from “easy mode,” but the extra life that comes along with these characters will help keep inexperienced players alive longer than the squishy high damage output characters.

Players who want to take the Warrior path should start out with Diablo, the titular villain from Blizzard’s dungeon crawler. The demon’s main strength is that he has a ridiculous amount of health. New players are able to charge into bases and button mash his abilities without being immediately burned down (most of the time). Diablo is penalized for death, but players who stick with their teammates should be able to keep him alive pretty easily throughout most of the match.

Valla Heroes of the Storm

One of the demon hunters from the Diablo universe, Valla was voted as the most popular character during the Heroes of the Dorm competition and it’s not hard to tell why. The ranged-attack based Assassin is often criticized for being too boring, but that simplicity is exactly what makes her many gamer’s favorite character. Valla has a low skill cap, easy ways to escape traps, and very high AOE damage. That perfect storm makes her an ideal choice for gamers interested in staying behind the battleline and picking off enemies from a distance.

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Follow Denny Connolly on Twitter @the_dfc
Original author: Denny Connolly
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Castlevania Developer Shares Thoughts on Konami-Kojima Split
Konami Apologizes to Fans, Promises Console Support
Twisted

In the past few months, Japanese games publisher Konami has been at the centre of several controversies. It began with a reported rift between the publisher and the creator of the Metal Gear series, Hideo Kojima. The well-known games developer was previously Konami’s Executive Content Officer but Konami removed his name off their list of executives, took Kojima’s name off of the Metal Gear series’ websites, and said that the Metal Gear games would continue with or without him. The publisher even filed a copyright notice to have a YouTube video taken down after it alleged that the company would fire hundreds of people and would “burn” the Metal Gear series to the ground.

Konami also made a series of drastic business shifts too. Despite Silent Hills being one of Konami’s most highly anticipated games, the game was cancelled, the P.T demo was taken down, and director Guillermo Del Toro considered leaving the games industry for good as a result. Then, Konami delisted themselves from the New York Stock Exchange and CEO Hideki Hayakawa announced that their “main platform” would be mobile.

Understandably, this led to some serious concern and even anger amongst Konami’s fanbase. Not only did fans feel as though they weren’t getting the full story, but the fact that Konami was having information removed from the web meant that they continued to be left in the dark. However the company has now released a statement admitting that “the conjecture surrounding our recent changes has prompted a great deal of anxiety, for which we apologize” and in a new interview with Nikkei Trendy Net the publisher has shed more light about what’s going on.

On their CEO’s mobile stance, the publisher clarified, saying that they aren’t abandoning console gaming, as was initially feared:

“[When Hayakawa was a producer on a mobile game in 2010, he] strongly felt that mobile devices would soon become the major game platforms, and that our business would depend on running an ‘operation-driven’ model that would allow us to stay abreast of changing customer usage trends and swiftly evolve our games to suit them.

Our aim is to continue to build up a comprehensive portfolio of console, arcade, and card game titles for each IP while also making the best possible use of the mobile devices that accompany our customers in their daily life, thus expanding the limits of entertainment and appealing to more and more customers.

The role of the mobile platform will be to connect people with their games across various devices, and so the methods and presentation employed in distributing information on mobile devices will be critical.”

Metal Gear Solid The Phantom Pain Buddy System

While Konami will certainly be doing more to increase its mobile gaming growth, their words seem to suggest that they’d like these sides of their business to work together, harmoniously, rather than focusing on one or the other. While that may lead to more companion apps and gaming apps based on Konami’s famous console franchises, it hopefully means that the publisher is still committed to delivering great games to fans playing on consoles.

The company also says that Metal Gear and Silent Hill are “extremely important” to them and that “the [MGS 5] development team is diligently working together.” Konami didn’t discuss the ongoing situation between the company and Kojima but they did reveal that on March 16 they introduced a new production division system which aimed to make “clear distinctions between management and creative roles.” Given just how involved Kojima is when it comes to the development of his games, some are suggesting that this new management shift is what forced the developer out.

Source: Polygon

Original author: Jasmine Henry
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LEGO Jurassic World Tour Trailer
New ‘LEGO Jurassic World’ Trailer Gives Players A Tour
Twisted

It won’t be long now until dinosaur aficionados are hitting cinemas to get a glimpse of the long-awaited fourth entry in the Jurassic Park series, Jurassic World. The new film is set to feature a ton of new prehistoric animals, and even one that was created for fun, but there will be more than just the new movie for fans to look forward to.

LEGO Jurassic World will be arriving on the same day as the corresponding motion picture, and Warner Bros. Interactive has released a brand new trailer that gives a tour of the forthcoming video game.

Filled with the trademark humor that that LEGO games are known for, viewers are quickly assured that the facilities are “completely safe.” Watching a raptor pop a wheelie on a motorcycle may not back up that claim, but it’s hilarious nonetheless. Of course, anyone that knows something about the plot of the original Jurassic Park trilogy can assume things will get out of hand, and it would be a boring game if that weren’t the case.

As is evident by the new LEGO Jurassic World teaser, the landscape appears to be much more sprawling than past LEGO entries, which allows players to cruise around in some sort of transportation alongside many of the dinosaurs. Whether rolling around in a “gyrosphere” or puttering along in a tour bus, there certainly doesn’t appear to be any shortage of vehicles for users to jump into.

Another feature that the trailer showcases is the ability for players to create their very own dinosaur – similarly to the genetically modified Indominus Rex that’ll be wreaking havoc in the new film. Based on the brief glimpse of this ‘Creation Lab’, it doesn’t appear that any dino mash-up is off the table, so it’ll be interesting to see what fans piece together in the atrociously adorable mode.

All in all, it’s set to be a big year for LEGO fans. With the likes of this Jurassic World tie-in, a new LEGO Marvel’s Avengers game, and LEGO Dimensions all en route, there’s a ton of content for consumers to spend their money on. Still, the opportunity to play through the original movies, as well as the forthcoming Jurassic World, is sure to be a tantalizing prospect for longtime fans of the series.

LEGO Jurassic World will be arriving on June 12, 2015 for Nintendo 3DS, Wii U, PS3, PS4, PS Vita, Xbox 360, Xbox One, and PC.

Original author: Riley Little
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Square Enix IP
Square Enix Making Experimental New IP
Twisted

Square Enix is host to a number of the most well-known intellectual properties in the video game industry. The publishing powerhouse is responsible for the long-lasting Final Fantasy series, as well as the resurgent Tomb Raider franchise. Meanwhile, Square Enix is also working on Deus Ex: Mankind Divided, the latest installment in the stealth-focused cyberpunk series.

Some might say that the Square Enix moniker is synonymous with longevity, with the company hanging on to popular franchises through numerous sequels. That’s not to say, however, that Square Enix is not focused on new properties. Indeed, recent reports have revealed that the publisher is currently looking at a new IP, and one that aims to land on the experimental side of gaming.

The news was revealed by Square Enix president Yosuke Matsuda in a financial results briefing for the most recent fiscal year. According to Matsuda, the new IP forms part of the company’s ongoing business strategy, and Square Enix will aim to emulate the success of its previous properties. As it stands, news about the project is thin on the ground, but Matsuda has stated that the new IP will be “experimental” in nature.

Square Enix IP 2

Aside from that slight crumb of information, however, Matsuda remained silent about the project, stating that he could not “disclose much at this moment” surrounding the new IP. “We are working on a various initiatives,” continued Matsuda, “including some experimental projects.” Gamers looking forward to more news may not have that long to wait, however, as Square Enix is planning to show off a number of new games during a private conference at E3 this year – although Final Fantasy XV will not be there.

The new project was not the only aspect of the business that Matsuda wished to discuss, however. The president also revealed larger strategies and policies surrounding growth in the company. According to the briefing, Square Enix will plan to focus on “strengthening and rebooting” existing franchises, with plans to release titles for both home consoles and handheld smart devices. Indeed, this can be seen in action with the publisher’s upcoming release lineup, with Final Fantasy XV, Rise of the Tomb Raider, and a brand new Hitman game in the pipeline.

It will be interesting to see what this “experimental” nature to the project means, but fans will no doubt speculate on just what Square Enix plans to create. Given that Matsuda has expressed an interest in virtual reality, going as far as to say that Square Enix is “monitoring” the VR industry and “considering various initiatives” with the technology, could this new IP use virtual reality in some way? Only time may tell, but with E3 just around the corner, hopefully fans will not have to wait too long. In the meantime, there’s always Deus Ex: Mankind Divided and the new Final Fantasy to keep them occupied.

Source: Square Enix

Original author: Rob Gordon
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand

 

 

UA-19823795-1