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IndieBox Rogue Legacy
IndieBox Subscription Service Celebrates Independent Game Development

In spite of how the term is often used, “indie” games aren’t really a separate genre. The exquisite retro-style platforming of Shovel Knight, for example, isn’t anything like the text-heavy interactive novel in 80 Days, and neither game has anything to do with the first-person puzzles of The Talos Principle. While indie studios might share some similarities in terms of the size of their budgets or the scope of their design teams, independent games themselves are just as unique as big-budget triple-A titles, if not more so.

Still, that hasn’t stopped indie developers and their fans from banding together, creating a viable alternative to repetitive and DLC-heavy mainstream releases. The indie game movement is growing, with no sign of stopping any time soon. Many of the most anticipated games of 2015, like Firewatch and No Man’s Sky, are indie titles. Mojang, the company behind Minecraft, was independent until last September, when Microsoft bought the company for $2.5 billion.

As tools like Unity and the Unreal make game development more and more accessible, the number of indie titles on the market keeps growing.  As time goes on, it’s becoming increasingly difficult to figure out what’s worth playing, and what should be ignored. That’s where IndieBox comes in. For about $20 a month, IndieBox ships a hand-picked game from an independent studio straight to your door. Every package comes with a cartridge-style USB stick, a soundtrack CD, an illustrated instruction manual, a sticker, and a collection of merchandise based on the game of the month.

IndieBox Teslagrad

All titles have a Steam rating of 75 or higher, and run on PC, Mac, and Linux. They’re also all DRM-free, and come with an associated Steam code. So far, IndieBox has exhibited excellent taste. For example, December’s box featured the genetics-based dungeon crawler Rogue Legacy, and shipped with a Rogue Legacy card game, a magnetic poetry kit, a keychain, and a picture frame. Similarly, October’s Brutal Legend box came with a faux backstage pass and a limited-edition guitar pick.

Both of those games retail for $15 on their own (although they’re often on sale for less), making the IndieBox a pretty good value, particularly for gamers who like special editions or miss the old days when every game had a cartridge, box, and manual.

On the other hand, most of the games IndieBox offers are fairly old; January’s offering, Super Win the Game, came out in October 2014, but many of the titles are from 2013 or earlier. Further, IndieBox doesn’t reveal what games are coming until they’re ready to ship, creating a situation where subscribers might end up with a second copy of a game they played a long time ago. For people who are just starting to explore the independent game industry – or who just like extra stuff – IndieBox seems like a no-brainer. For everyone else, proceed with caution.

Source: IndieBox

Original author: Christopher Gates
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Toy Story Star Command
Cancelled ‘Toy Story’ in Space Game Sounds Really Cool

Unsurprisingly, the Disney Infinity games are a huge hit. The combination of solid (if simple) platforming, real-life collectible figures, and Disney’s roster of classic characters has proved irresistible to Mouseketeers both young and old. In fact, Disney claims that the Disney Infinity figures actually outsold their biggest rival, Activision’s Skylanders line, in 2014, claiming almost half of the game-enabled figurine market.

Disney Infinity’s biggest draw is its Minecraft-like Toy Box mode. Unlike the main campaign, which occasionally feels basic and repetitive, Toy Box mode gives players free reign to do and make what they want. Players can create their own worlds using the game’s editing tools, and then populate these virtual creations with characters they’ve bought in toy stores or earned during gameplay. It’s a refined version of a similar mode that first appeared in the last-generation title, Toy Story 3. According to concept artist Sam Nielson, however, before Infinity the Toy Box almost resurfaced in a totally different – although still Disney-focused – iteration.

After Toy Story 3 wrapped up, but before Infinity entered development, Avalanche Studios was hard at work on an expanded Toy Story-only version of the Toy Box, which would’ve taken the classic Toy Story characters and moved them into deep space. The cancelled game would’ve cast Woody, Buzz Lightyear, and the rest of the crew as members of Star Command, dropping them in a world with a “Star Trek vibe” as they explored space stations and distant worlds.

It’s unclear how far into production the game really got – Nielson’s images only depict concept art – but what exists looks awfully fun. The ships (the bulk of Nielson’s work on the project) evoke Buzz Lightyear’s iconic spaceship with its purple and green design, but increase the size to epic proportions. Hero ships are bright and colorful, while the Zurg fighters are just menacing enough to hint at danger, without losing any of their Toy Story charms.

Obviously, the game was shelved in favor of Infinity, where the Toy Story 3 characters are well represented; the cast also appears in a mobile hidden-object game, which was released a number of years ago. Ironically, Toy Story will ultimately cross over with Hollywood’s other big science fiction franchise when Star Wars comes to Disney Infinity later this year. Finally, the Toy Story characters can be purchased in a premium DLC pack that Sony released for LittleBigPlanet. Ultimately, while Avalanche’s outer space adventure might’ve been cancelled, there’s enough Toy Story content out there to keep gamers of all ages busy for years and years to come.

Source: Sam Nielson

Original author: Christopher Gates
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Tom Clancy's The Division banner
‘The Division’ Features PvP Dark Zones

One of the most highly anticipated games for this year is Tom Clancy’s The Division. We already know that Ubisoft is looking to make a huge splash with its new IP – they even pushed the release back to an unspecified date some time this year in an effort to make sure the game meets gamers’ high expectations.

With The Division just a few months away from launch (hopefully), it looks like the developer is ready to reveal more details about the game. In a new podcast focused on The Division, developers from Ubisoft Massive shared some information about the game’s PVP areas, known as Dark Zones.

According to Ryan Barnard, the game director for The Division, The Dark Zones are a little different than the normal PvP arenas players are used to. Rather than having to back out of the game to play PvP, players can head to a Dark Zone and jump in. Barnard shared his thoughts on the new PvP mode:

“It’s another one of the great ways that we’re really changing up what’s been done previously in this genre. We want PvP to be important. A lot of times it’s hard in a mainstream game… people are a little averse to it, it can be a little freaky; it’s generally very competitive.”

The Division - Snowdrop screenshot 6

Barnard added that dying in the Dark Zones won’t adversely affect a player in the campaign, though there’s still a risk involved with entering. There are special items in the Dark Zones that can aid players throughout the game; however, if a player dies before they can extract with the item, they will lose that item permanently. Barnard was quick to mention that these items aren’t required in order to complete the game, or even do well, but they will definitely benefit the players that have them.

We are excited to see how this new PvP method turns out. On the surface, the premise seems like a positive new direction and one that will encourage players to participate in PvP. We would have loved to see something like this in The Last of Us, for example. While the multiplayer PvP area in that game was okay, it felt very removed from the campaign, almost like an afterthought.

Dark Zones, on the other hand, are meant to feel like they’re part of the game, so we imagine the feel will be much more synchronized with the campaign. Hopefully the transition from the campaign to Dark Zones is a seamless experience on the gaming platforms. If it is, we expect the Dark Zones to feel like they add to the full experience of The Division, which will definitely keep us going back for more.

The Division Screenshot 3

In addition to the Dark Zones, Barnard also revealed there will be a Social Hub that functions as a non-combat zone similar to Destiny‘s Tower. While we don’t know much about this Social Hub, we anticipate it’ll be a place where players can gear up and connect with other teammates to play campaign missions in co-op.

With the Game Developers Conference next week and E3 in a couple months, we wouldn’t be surprised if Ubisoft continues to reveal details about The Division in coming days and weeks. Stay tuned to Game Rant for the latest on The Division.

What do you think about The Division’s Dark Zones? Are you excited for the new PVP model, or would you rather see a traditional PVP arena? Sound off in the comments below.

Tom Clancy’s The Division is set to release in 2015 for PC, PS4 and Xbox One.

Source: The Division Podcast

Original author: Boston Blake
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Battlefield Hardline PC Specs
Visceral Games: ‘Battlefield Hardline’ is Not a ‘Battlefield 4′ Re-Skin

After Battlefield Hardline was announced, many were skeptical of the game’s separation from the traditional Battlefield series. Sure, it was less about the military, and more about cops stopping criminals, but the pacing, guns, vehicles and the massive amount of people playing together are all too common for the series. As a result and despite the game’s beta that drew in over 7 million people, some out there are still wondering if Hardline should even be considered a new Battlefield game, rather than a re-skin of Battlefield 4.

By some that’s considered insulting opinion directed not just at the game itself, but also developer Visceral Games. The comments didn’t go unnoticed, though, and in a recent blog post, Hardline’s Gameplay Systems Producer Mike Glosecki decided to address them. Believe it or not, Gloseki doesn’t believe the upcoming game is any kind of re-skin, and regardless of the new features, it’s definitely still Battlefield.

Gloseki explains that, at least from his point of view, the series has always been about large scale war, teamwork and building the right strategy; Battlefield Hardline has all of that, with the only difference being the new cops and robbers concept.

Furthermore, regarding complaints that the game feels too fast, Gloseki says that doesn’t make it any less tactical than previous entries. For example, new mechanics like quick healing and ammo replenishment (done by selecting a player that has first aid or ammo equipped) helps to preserve the familiar Battlefield feel, but also introduce new situations: Do you heal yourself while in the backseat of a car, or wait in case the player carrying the money gets hit and ends up needing it?

“I want to point out that tactics are about action. They’re about responding to a specific situation and achieving the desired results. Hardline has this in spades, you use your positioning and situational awareness to get the drop on someone.

“It’s a different type and measure of skill than just aim precision, and it’s more challenging because there’s more thought involved than just aiming.”

Battlefield Hardline - Sniping the Area

As for how Battlefield Hardline will keep things new and unique, look no further than the game’s new Hotwire and Heist modes, both of which were in the aforementioned beta. In fact, Hotwire even became a fan favorite during that brief online test.

Additionally, returning tools like the Zipline, Grappling hook, and Tracking Dart will be joined by the Stun Gun and melee weapons, thereby adding some new ways players can get in each other’s way. Takedowns that can lead to interrogations and the discovery of enemy positions are another new implementation meant to help Hardline distinguish itself. Contrary to how the full game ends up, people have to admit that Visceral brought the game a long way since its inception.

“All in all, this is definitely a Battlefield game with its own unique twist on theme and gameplay.”

Battlefield Hardline, which just went gold earlier this week, is set to release on March 17, 2015 in North America and March 20 in the UK for the Xbox 360, Xbox One, PS3, PS4 and PC. Between now and the game’s release, we can all argue over the length of its single-player campaign.

Source: Battlefield.com

Original author: Kyree Leary
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Sony Loses Limited Edition PS4 Winners List
Sony Accidentally Loses 20th Anniversary PS4 Winners List

By now most gamers have seen, and likely lusted after, the 20th Anniversary PlayStation 4 console. Brandishing the PS1 grey and blue as well as an old school logo and controller, this 20th Anniversary limited edition model was a thing of beauty, and as one might expect it was extremely hard to get.

Granted, it wasn’t impossible to pick up one of the 12,300 20th Anniversary PS4s, but it did require a little bit of luck. Some were able to pick up the console for only £19.94 (in honor of the PS4’s 1994 release date), while others ended up at the right retailer at the right time.

123 of the 12,300 consoles were supposed to go to winners of a contest in Japan, but unfortunately luck was not in their favor in this case. That’s because Sony Japan actually lost the list of winners and has to re-do the competition.

Sony Japan issued a public apology on their official website, but that is little consolation to those who were supposed to win. Although, it sounds from Sony’s message as if the winners didn’t know. It’s more like an ignorance is bliss situation, where the ignorance involves the fact you may have won a limited edition, ultra rare PS4 console.

PS1 Theme PS4 Console

The good news is Sony Japan is starting the contest over again and qualified participants can resubmit their information or prove that they were eligible for the contest the first time around. Presumably, Sony would then draw from that pool and a new set of 123 winners would be announced. Hopefully this time they can keep the winners list a little more secure.

Speaking to that, Sony wouldn’t say how the winners list was lost, but they assured concerned PSN users that their information was not compromised. After the PSN hack of a few years ago and the Christmas DDoS attacks, the last thing gamers wanted to hear was that Sony has been compromised again.

And unless there are still a few 20th Anniversary PS4s floating around, it sounds as if the majority of the 12,300 consoles have found homes. It’s still possible to find one on eBay, though, but you will have to pay at least $1,000, and in many cases closer to $2,500, to get one.

How do you feel about Sony losing their winners list for this contest? Does it concern you that it just up and disappeared?

Source: Sony (via Kotaku)

Original author: Anthony Taormina
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League of Legends Bard Champion
‘League of Legends’ Adds Bard Champion

League of Legends, or LOL to its friends, currently boasts a roster of 123 champions for players and is constantly growing. The game has succeeded largely as a result of its free to play model, which rotates the free characters available and only keeps cosmetic upgrades behind a paywall. The good news is as long as players spend time with the game, they will eventually unlock all of the champions and gameplay options.

Soon, there will be one more unit added to the rotation and for players to unlock. Riot Games today revealed the newest champion, The Wandering Caretaker, who dwells beyond the physical universe known to man. Despite that awe-inspiring description, though, he is known simply as Bard.

Gameplay differs slightly for League of Legends players who select Bard, as the character emphasizes mobility. The passive skill, Traveler’s Call, causes sacred chimes and meeps to form as Bard moves around the battlefield. Chimes provide experience, mana and a brief burst of movement speed. Meeps stay by Bard’s side until he targets an enemy, growing in their number and potency. During combat, a meep throws itself like a kamikaze pilot at the target dealing extra damage.

This means players who use Bard will need to move to where the next chime or meep appears in order to gain the most benefit. As a result, players may end up out of their designated lane, which can cause issues with an uncoordinated team. Strategies will need to be adjusted on the fly for Bard during battle, making communication key for the team’s success. Fortunately, he has abilities which accommodate his natural desire to move around the field.

League of Legends - Bard Abilities

For example, the Bard’s Shrine ability creates a health pack which regenerates allies health and increases their movement speed. The Shrine isn’t without its own risks, though, as enemies can destroy it by standing on the pack. This allows Bard to control the pace of battle by creating min-objectives for both teams because the Caretaker’s Shrine becomes a necessary spot for players to control. However, the Bard doesn’t need to stay around a Shrine for it to remain active, he can drop one off and chase the next chime.

His primary offensive spell, Cosmic Binding, releases spirit energy in a straight line damaging, penetrating and slowing the first target. Once it hits a wall, it will stun the target, but if it hits a second enemy, both will be stunned.

The last two skills require careful consideration before use, but highlight the importance of Bard’s movement. Magical Journey conjures a one-way portal on a wall to the other side, for both friend and foe. Tempered Fate, his ultimate attack, is an area of effect spell that places all minions, turrets, monsters and champions in stasis. These units are immune to damage until the effects wear off. Both can help for a quick escape from combat if the player has wandered too far from the rest of their allies.

League of Legends - Bard Teleport

It sounds like any who choose Bard will need to balance the risk and reward before casting these spells in order to determine if they will aid their team or the enemy more. Of course, this could turn Bard into the most popular champion of trolls as he betrays his assigned allies. Instead of placing his team in stasis, Bard could grant the benefit of invincibility to the enemy. Or conversely, Magical Journey could create a warp gate that leads the enemy team right into the camp. For now, though, Bard sounds like an intriguing addition to the League of Legends roster.

Are you excited for the release of a new champion? What allies do you think will pair well with Bard’s emphasis on movement? Let us know in the comments.

Source: League of Legends

Original author: Anthony Taormina
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Evolve Patch 1.1 Xbox One
‘Evolve’ Patch Improves Xbox One Matchmaking

Evolve’s launch has been overwhelming. Although the asymmetrical multiplayer shooter came under fire for certain content strategies, including a day one DLC storefront that held a whopping $136 in downloadable content outside of the game’s season pass, the Turtle Rock shooter has been successful on release. The title has faced a few critical looks amongst the positives, particularly concerning was a large day one patch how likely it is that the game will have replayability, but the players themselves seem to be happy with the highly anticipated title.

The four-versus-one title has amassed a huge number of players direct from launch. Turtle Rock revealed that, in just over a week since release, Evolve has surpassed six million in-game matches with gamers playing over 108 years of Evolve. The online user base, however, has had to deal with a few problems, with some players complaining about matchmaking issues and a loss of progress when switching between consoles.

Turtle Rock has been quick to work on some of the issues Evolve has had, and has just announced a plan to help solve these concerns. The developer revealed that a new Xbox One patch for its title, Patch 1.1, is now available for download. The announcement was made via the 2K Knowledge Base website, along with a list of what the patch fixes.

Evolve Patch 1.1 Xbox One 2

The patch is aimed at solving a few of the game’s problems, in particular looking at some players’ lost save game data that has resulted in a lack of game progress. Some users found that game progress would be lost after a session without any rhyme or reason. A number of players were affected by this problem, primarily on the Xbox One version of Evolve, and Turtle Rock has stated that the solution to this error was the main priority of this patch.

Patch 1.1 also addresses some of the shadow and lighting problems that the use of flashlights has caused in the Xbox One version. Turtle Rock’s update also looks at Evolve’s matchmaking. According to the developer, there will be “incremental” improvements to the game’s matchmaking, as well as invites and rejoining on Xbox Live.

There is also a fix to an issue with an in-game bug where five-man hunter teams have been formed, with more than one of the classes spawning. Turtle Rock has also given a tweak to the game’s balance and player progression. The patch will automatically download and install when the player boots up the game. The 2K post also asks for players who continue to suffer from the progression loss bug after the patch is live to contact 2K support.

Source: 2K Knowledge Base

Original author: Rob Gordon
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Dark Nexus Arena 1
‘Warhammer 40,000’ MOBA Puts New Spin on the Genre

The world of Warhammer 40,000 has often branched into video games. The Games Workshop tabletop game has had virtual adaptations dating back to the early 1990s, with turned-based strategy titles like Chaos Gate and tactical title Space Hulk, which was revisited in 2013. Meanwhile, 2003 saw action-FPS Fire Warrior released for PC, to a mixed reception.

It’s fair to say that the Warhammer 40,000 universe has had as much variety in its video game spin-offs as it has in its fearsome alien races. The most popular and successful video game franchise based on the IP is Dawn of War, a series of real-time strategy games from Relic Entertainment. Warhammer 40,000: Space Marine gave players the chance to fight hordes of Orks from a third person perspective in 2011. There is even plans for an MMO set in that grim, dark future, called Warhammer 40,000: Eternal Crusade.

Soon, there is going to be another chance for fans of the game to take the human Imperium up against bloodthirsty Orks and the colonial, mech-focused Tau. Games Workshop, along with Whitebox Interactive, has announced that Warhammer 40,000 will be making its way into the Massively Online Battle Arena genre with a brand new title. The game, called Warhammer 40,000: Dark Nexus Arena, will debut during PAX East next month.

Dark Nexus Arena 2

Warhammer 40,000: Dark Nexus will allow players to fight in four-versus-four arena battles in multi-race and class teams. Although the Tau, Space Marines and Orks will be the first three races, more Warhammer 40,000 races and armies will be available, including the Tyranids, Chaos Space Marines, and the Necrons. The Dark Eldar will also feature at some point, and the game itself is set within a Dark Eldar arena in the city of Commorragh.

Dark Nexus will be up against some stiff competition. League of Legends has been known to get 7 million concurrent players, whilst DotA 2 was the first Steam game to break the 1 million concurrent user mark. Blizzard is also going to release its own MOBA title called Heroes of the Storm, which is currently in beta. There is something that sets Dark Nexus apart though. The game is set to include twin-stick shooter elements that could help give the title its own unique gameplay.

According to developer Whitebox Interactive, the game is also going to aim at being inclusive for any player, regardless of their experience with MOBA titles. Given the fanbase that Warhammer 40,000 already has, it will be interesting to see just how popular Dark Nexus will become. After all, these online titles live or die by their popularity. Games Workshop will be hoping to avoid the fate of fellow EA-published MOBA title Dawngate, which was cancelled in beta.

Those interested in Warhammer 40,000: Dark Nexus Arena can sign up for early access, which is due to launch in the second quarter of 2015.

Original author: Rob Gordon
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Hearthstone Molten Core
‘Hearthstone’ Patch Hints at Molten Core Expansion

Hearthstone: Heroes of Warcraft is only a year old (not counting the extended beta) and Blizzard has already delivered the core game, a Naxxramas single-player adventure, and a Goblins Vs. Gnomes card expansion. The digital card game’s community continues to grow and the game’s competitive scene makes sure that the title is never far from the top trending games list on Twitch. Although the latest expansion pack is only a few months old, some uncovered files reveal that Blizzard is already laying the ground work for the next big card-based raid.

Thanks to some information datamined by Hearthpwn from the latest Blizzard server patch, we have some clues about Hearthstone‘s upcoming content. Specifically, the datamined information details three new cosmetic card backs that are going to be introduced to the game. There were no images included in the files, but the descriptions give enough clues to put us on the right track.

The card back that hints at a new expansion is labeled as Molten Core. If you’ve played WoW in the last ten years, you’re probably aware that this is an iconic raid from the vanilla days, that was also revisited for the 10th anniversary celebrations. The Molten Core card back is tagged as a reward for a license detection associated with the “purchase of brm presale.” Anyone familiar with WoW lingo, likely recognizes BRM as shorthand for Blackrock Mountains, the home of Molten Core.

Hearthstone Curse of Naxxramas

No other hints about an expansion are mentioned and at this point there isn’t enough information to tell whether it would be a single-player experience or another expansion of cards. The fact that it is named after a raid, like Naxxramas, may give some gamers the feeling that it is going to be another campaign-style expansion. Although new cards would definitely be more exciting to the competitive scene, there’s no denying that another campaign with multiple wings to purchase like Naxx would bring in plenty of revenue for the game and appeal to the more casual scene.

A second card back was called Ragnaros, who is the final boss in the traditional Molten Core raid. Ragnaros already exists in Hearthstone as a playable card, so this cosmetic back may feature that art and be a reward for players achieving a certain rank during an upcoming Ranked season.

The final spoiled card back is also triggered by a license detection and is called the Golden Celebration. The description doesn’t offer many hints and just explains that the back is a “golden celebration card back.” Some fans are developing theories about how to earn this card back, but at this point we don’t have enough information to make an informed guess.

Blizzard will be present at PAX East in just a few weeks, so perhaps the developer will offer some Molten Core-themed Hearthstone updates while on stage at the gathering. If not, there are still plenty of Goblins Vs. Gnomes packs for players to open and stay busy with until the next expansion is officially announced.

Would you prefer Hearthstone’s next expansion be a campaign or another series of new cards? Let us know in the comments.

Hearthstone: Heroes of Warcraft is currently available on Android and iOS tablets, and PC. It arrives on Android and iOS phones later in 2015.

Source: Hearthpwn

Follow Denny Connolly on Twitter @the_dfc
Original author: Denny Connolly
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Atari Logo
Google Creates A.I. That’s Better at Atari Games Than You Are

Video games and artificial intelligence have been going hand-in-hand since the dawn of the art form. Developers often strive for the most difficult opponents in games, from first-person shooters like Far Cry creating intelligent and fearsome combatants to sports titles like FIFA attempting to create as authentic rival strategies as possible. Even League of Legends has made recent tweaks to its bots in an attempt to make non-human players even more intelligent.

In recent years, developers have tried to push the boundaries of A.I. even more. Peter Molyneux created Project Milo in an attempt to show how the Kinect could work to build interesting A.I.-to-human interaction. Meanwhile, a group of German scientists at Tubingen university have created a version of Mario that learns how to play by itself, responds to voice commands, and has ‘emotional’ reactions to events that take place.

Not to be outdone, it looks as though Google has also been experimenting with A.I. and video games – this time, however, with a bit of a twist. Researchers at Google’s DeepMind division have created an Artificial Intelligence that plays old-school Atari 2600 games. The A.I. learns the rules incrementally, allegedly as a human would, and even regularly beats the scores of human participants.

Atari AI Google

The Artificial Intelligence is called the Deep Q-network agent, or DQN for short, and its scores are certainly impressive. DQN outscored humans in 23 of the 49 games that it was tested on, including the likes of Space Invaders and Breakout. It’s not a simple set of programmed problems, a la chess-playing computers. Instead, DQN learns by observing what in-game actions increase the game’s score, therefore learning how to play the game to maximum effect through improvisation.

The system isn’t foolproof, however, and performs best in action-focused games. Atari games where a level of advanced planning seem beyond DQN’s strategy. Volodymyr Mnih, co-author of the team’s study, states that the bot’s learning system does not function as well in games where sophisticated exploration and pathfinding are essential to in-game success. Those interested in learning more can check out the team’s paper in Nature.

This is just the beginning of the team’s efforts though. Rather than simply aiming at making the best A.I. Atari-player, instead the project was created to show how useful the A.I. could be with circumstances outside of a specific set pattern. “Ultimately, if the agent can drive a car in a racing game then, with a few tweaks, it can drive a real car.” It’s a fascinating goal, with the team promising that they are testing DQN on even more complex data, including “racing games and other types of 3D games.” Who knows, it might not be long before DQN enters some retro game championships.

Source: NBC News

Original author: Rob Gordon
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand