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Master Chief Collection ODST Gift
343 Giving Free Game & More As ‘Master Chief Collection’ Apology

Although it took some time for 343 Industries to respond to the numerous problems with Halo: The Master Chief Collection, when they eventually did the developer made a straightforward promise. Not only would the team work diligently to get the game’s online experience in a playable and enjoyable state, but also once that was done 343 vowed to “make it right” with some form of goodwill gesture.

But while Halo: The Master Chief Collection is still having its struggles, 343 has today detailed what their goodwill gesture will be and it’s pretty substantial. Anyone that played The Master Chief Collection between launch and December 19 will get a 30-month Xbox Live Gold credit, a special name plate and avatar item, and a digital copy of Halo 3: ODST.

This isn’t just any old copy of Halo 3: ODST either, but an HD remake that 343 Industries is working on as we speak. They hope to have the revamped game out sometime in spring of next year, at which point Master Chief Collection owners will be able to play it for free.

The one caveat to unlocking the free goodies is that MCC owners must have logged in sometime between now and launch to acknowledge their ownership. We’re sure that there will be some way to prove you bought the Xbox One collection if problems arise, but those who did log in should be fine.

Apparently, 343 was already working on an HD update of Halo 3: ODST when this entire Master Chief Collection situation arose. And so, rather than release the game either as paid DLC for MCC or as a standalone product, they are offering it as a goodwill gesture.

Here are the four goodwill gesture items:

Halo 3: ODST Campaign: The original Xbox 360 game campaign will be upgraded to run at 1080p and 60 FPS. Development on this “just started,” but 343 says we can expect to see it in Spring 2015. It has no plans to include the co-op Firefight mode. The campaign will be delivered through a free download token, and you’ll launch it through MCC. One month of Xbox Live Gold: This will be delivered as early as mid-January 2015. 343 will either apply one month of Gold directly to your account or send a redeemable token through the Xbox One message center. Exclusive In-Game Nameplate and Avatar: These will be delivered before 2015 in an upcoming content update. As a thank you to early adopters, they will not be available anywhere else. Remastered Halo 2 “Relic” Map: The re-imagined version of the Halo 2 map Relic will be available in Spring 2015 as part of a free update for all players in Halo 2 Anniversary.

As far as whether non Master Chief Collection owners might be able to pick up ODST some time in the future, 343 Industries has some plans but nothing to announce yet. So, if you didn’t get Master Chief Collection in time there’s still likely a chance to pick up a copy of Halo 3: ODST in HD. You also have no idea the matchmaking problems players have had to deal with over the past month.

Halo Master Chief Collection Patch Causes Bugs

Those who do eventually pick up Halo: The Master Chief Collection won’t be without their goodies, though, as 343 also confirmed the release of a seventh Halo 2: Anniversary map for free. They plan to give the Halo 2 map Relic the same revamp treatment they gave to the six H2A maps included with the Master Chief Collection. Like with ODST HD, the Relic remake should be released sometime in spring 2015.

Despite some serious bumps at launch, it appears that Halo: Master Chief Collection is finally headed towards stability. It was a shame to see such a comprehensive package ship with so many problems, but in a strange way those problems have helped The Master Chief Collection turn into an even bigger deal, boasting every Halo game except for Reach.

How do you feel about 343′s free offerings as an apology? How has your experience with the Halo: The Master Chief Collection been recently?


Source: 343 Industries

Follow Anthony on Twitter @ANTaormina

Original author: Anthony Taormina
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Advanced Warfare Recon Set Daily Challenge
‘Advanced Warfare’s Latest Patch Adds ‘Destiny’-esque Daily Challenges

A lot was promised by Call of Duty: Advanced Warfare. The latest star-studded Call of Duty title from Sledgehammer Games was promised to be the equivalent to 4 Hollywood movies. It was also tipped as the “biggest game of the year” by publisher Activision, who also predicted that the game would outsell previous Call of Duty title Call of Duty: Ghosts.

In spite of this promise, and gameplay changes that were the shot in the arm that the franchise may have needed, it looks as though the early sales predictions were accurate. The title has seen a significant dip in sales in comparison to previous Call of Duty iterations. Advanced Warfare has sold 27% less copies in comparison to Call of Duty: Ghosts over the same time period.

It’s not all bad news for Activision and Sledgehammer Games, however. In spite of the downturn in sales for the Call of Duty franchise, Activision claims that Advanced Warfare was the top-selling game of the year in the US, with the publisher also taking the second-place spot with Destiny. Now, it turns out that Call of Duty: Advanced Warfare is going to take a leaf out of the book of its bestselling bedfellow: the latest game patch adds daily challenges.

Supply Drops Daily Challenges Call of Duty Advanced Warfare

Call of Duty: Advanced Warfare now contains Supply Drop Daily Challenges, which give players the chance to earn extra XP, Supply Drops, and exclusive loot. The challenges, which are outlined in a post at the Sledgehammer Games website, will be sent as a randomized message each day to players. Completion could reward the player with character gear from the new KVA Recon gear set. The challenge system will sound familiar to those who have played Destiny, as Bungie’s MMO shooter offers similar daily challenge content.

How will the challenges work, though? According to Sledgehammer, the challenges will be issued “for a variety of game modes.” This includes completing objectives within a chosen game mode and killing a specific number of enemies with a certain weapon. The Supply Drop Daily Challenges can be found in the Find Match menu, as well as in the Challenges menu, where gamers can track their progress.

It’s worth noting that the challenges are only available on the PS4, Xbox One, and PC versions of Advanced Warfare. Those who play the game on a last-gen system will miss out entirely – a shame, given that Advanced Warfare has sold more copies on Xbox 360 than any other platform. Last-gen players will still have the same access to the rest of the recent patch, though, which includes a number of matchmaking and UI improvements. The full patch notes are available here.

Call of Duty: Advanced Warfare is out now for PS3, PS4, Xbox 360, Xbox One and PC.

Sources: Sledgehammer GamesCall of Duty

Original author: Rob Gordon
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Halo 5 Multiplayer Footage and Details
‘Halo 5: Guardians’ Gets a Making-of Documentary, ‘The Sprint’

With 2015 just around the corner, Microsoft has been firing up the hype machine for what will be the Xbox One’s biggest game of the New Year. Some select fans have already received invites to the Halo 5: Guardians multiplayer beta, but 343 Industries has come up with a way for everyone else who purchased Halo: The Master Chief Collection to get their Halo 5 fix while they wait for the beta’s full release December 29.

343 debuted “The Sprint” this week, a six-episode series that gives gamers a behind-the-scenes look at the multiplayer’s beta development. The show is available exclusively on the Halo Channel, a free app available on Windows and Xbox One.

The Sprint’s first episode, called “Balance”, debuted Thursday and followed the 343 Industries pro team as they gave their final feedback on the “Truth”, all all-new Halo 5 map designed to serve as an homage to the Halo 2 map “Midship.” Episode 2: Give & Take debuted Friday night and focused on a conflict between the game’s art team and the level designers.

Here are the synopses and release times for the remaining four episodes, direct from Microsoft:

Episode 3: Prophets

Premiering Saturday, December 20 @ 7:00 p.m. Eastern time, 4:00 p.m. Pacific time

With the map “Truth” well on its way to completion, the art team must shift their focus to the remix map “Regret,” which presents a massive undertaking in and of itself. Will there be enough time to finish it before the deadline?

Episode 4: Breakout

Premiering Sunday, December 21 @ 7:00 p.m. Eastern time, 4:00 p.m. Pacific time

The Halo 5: Guardians multiplayer design team invites Halo pros to the studio to offer feedback that could shape the future of the competitive experience.

Episode 5: Shutdown

Premiering Monday, December 22 @ 7:00 p.m. Eastern time, 4:00 p.m. Pacific time

The Halo 5: Guardians multiplayer design team buckles down to make sure every detail of the upcoming Multiplayer Beta is firing on all cylinders.

Episode 6: Gold

Premiering Tuesday, December 23 @ 7:00 p.m. Eastern time, 4:00 p.m. Pacific time

The Halo 5: Guardians multiplayer design team begins to wrap up production on the public beta… but not before getting a little friendly competition in to celebrate another milestone.

The series name, as explained in the trailer, originates from the two-week periods when developers must scramble to finish work on thousands of game assets in anticipation of the upcoming release date.

But “The Sprint” is also likely a clever nod (or middle finger) from 343 to the controversy that erupted among hardcore players when Halo 5′s multiplayer’s mechanics were first revealed. Halo 5 adds “Spartan Abilities,” like dodging and boost jumping, as well as the ability to sprint, that together represent a significant departure from classic Halo gameplay.

In short, Halo 5: Guardians seems to be tuned for a faster pace than its predecessors. It’s good to see the 13-year-old series adopting some more modern FPS conventions, but there are some die hard fans who fear that these changes will make Halo too much like its competitors in the genre.

And while a behind-the-scenes glimpse at Halo 5 is certainly interesting, let’s not ignore the elephant in the room. Both 343 Industries and Microsoft have a lot more riding on this upcoming beta than just seeing how everyone likes the new sprint button. The multiplayer in Halo: The Master Chief Collection got off to a rocky start and still isn’t perfect. The developer needs this glimpse at Halo 5 to go smoothly to regain the public’s confidence ahead of the full game’s release next year. Thankfully, they’re testing it a year early.

Halo 5: Guardians multiplayer beta will go live for all owners of Halo: The Master Chief Collection December 29. Halo 5: Guardians will release holiday 2015 for Xbox One.

Follow Jason Gallagher on Twitter @MuckrakerJG.

Source: Xbox

Original author: Jason Gallagher
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The Order 1886 BCO News
‘The Order: 1886′ Viral Campaign Begins

With The Order: 1886 just shy of two months away, it’s time for the marketing machine to kick into full gear. While Ready at Dawn’s been relatively silent since the game’s delay earlier this year, over the past month or so The Order: 1886 has slowly come out of hiding.

Footage shown at Geoff Keighley’s The Game Awards confirmed that the game’s looking more gorgeous than ever. Attendees at Sony’s Las Vegas-based PlayStation Experience waited in line for up to three hours for a crack at the game’s twenty minute demo. Earlier this week, an evocative trailer asked viewers to join London’s decimated police force while teasing the game’s monstrous enemies.

But it wouldn’t be a major video game release without a live-action video designed to go viral. Thankfully, it looks like Ready at Dawn’s got that covered, too. Earlier today, the studio released a clip from a fictional “BCO News” broadcast, which begins when construction workers find a human skull buried in the dirt and quickly turns into something much more sinister.

While the characters in the video seem disturbed to discover that monsters were alive in the Victorian era, anyone who’s been following The Order: 1886′s development will know immediately that the uncovered skeleton belongs to the werewolf-like “half-breeds” originally revealed in The Order’s E3 trailer.

The Order chronicles the descendants of the Knights of the Round Table as they battle the half-breeds (also known as Lycans) and struggle to maintain order as a rebellion threatens to break out among the lower classes. Oddly, the BCO News team doesn’t seem to know anything about these major historical events, calling the canonicity of the video into question (although, on the plus side, transport officials finally got rid of that broken-down bus in Burnley).

Anyone who’s not in on the joke won’t be fooled for too long, of course. After the live-action part of the video ends, a brief selection of game footage – mostly ripped from the E3 trailer, and focusing on the half-breeds rather than the soldiers – explains exactly what’s going on. While that ruins the gag and probably limits the video’s viral potential, it’s always nice to see a little more of The Order: 1886‘s gameplay in action, and visually the game still looks great.

It’s been a long wait, but The Order: 1886 is almost here. Hopefully, it’ll be the killer app PlayStation 4 owners have been waiting for – and even if it’s not, at least viewers got to enjoy Belle Lupton, Limehouse Mortuary’s chief pathologist, and the rest of the BCO crew.

The Order: 1886 comes out on February 20, 2015 for the PlayStation 4.

Source: introverted gamer

Original author: Christopher Gates
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Marvel vs Capcom Origins Leaving Online Stores
‘Marvel vs. Capcom Origins’ Leaving XBLA and PSN Soon

2014 is coming to a close and that means many things. It means end-of-year lists will be coming in a mile-a-minute, Netflix will be shuffling some older films out of their library, and licensing agreements are soon to lapse.

One such license agreement that is seemingly coming to a close is that for Marvel vs. Capcom Origins, which will disappearing from Xbox Live and PSN on December 31 and December 23, respectively. The fighting game compilation has been available for about two years, but in case there are any gamers waiting to pull the trigger now is the time.

Capcom doesn’t provide a reason for Marvel vs. Capcom Origins‘ removal, but we suspect it could have something to do with the game’s license. Since Marvel vs. Capcom Origins features both the original Marvel vs. Capcom and the Dreamcast fighting game Marvel Super Heroes, chances are the publisher licensed the rights to the latter game for a predetermined amount of time. And now that the time is up, they must remove Origins.

For those who might not be familiar with the Marvel vs. Capcom Origins package, as we mention it features both the first MvC and Marvel Super Heroes. But this isn’t just a straight port; Iron Galaxy has given both games the HD upgrade treatment, training modes, and online play. In fact, it was only just introduced in 2012, which makes thoughts of a lapsed licensing agreement seem strange.

The title will be leaving stores according to the dates below:

 - PSN (US): DEC 23, 2014

 - PSN (EU): DEC 23, 2014

 - XBLA (GLOBAL): DEC 31, 2014

Then again, we are in a transitional period where companies are turning their thoughts from Xbox 360 and PS3 to Xbox One and PS4. Perhaps Capcom saw interest was minimal on Marvel vs. Capcom Origins and decided to clear some space for future releases.

There are so many ways gamers could read into the news, but the hope is that Capcom will eventually deliver a future Marvel vs. Capcom title. Street Fighter is obviously their flagship fighting game franchise, but MvC is no slouch either. It’s a staple of eSports events and a sequel could be huge given how popular the Marvel brand has become as of late.

Either way, there’s only a few more days left to pick up the fighting game collection, so move fast. Marvel vs. Capcom is likely not going anywhere anytime soon, but this could be the last chance to pick up Marvel Super Heroes for a home console.

Will you pick up Marvel vs. Capcom Origins before it disappears from XBLA and PSN? Where does MvC sit on your list of top fighting games?


Source: Capcom Unity

Follow Anthony on Twitter @ANTaormina

Original author: Anthony Taormina
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Respawn Working on a New Game – That Isn’t ‘Titanfall’

Some people may have been ultimately disappointed with what Titanfall offered – but Vince Zampella wasn’t one of them. Last spring, Respawn Entertainment’s mech-oriented shooter launched hot, with glowing reviews and sales to match. While the game didn’t redefine the multiplayer shooter, it refined the formula nicely, introducing streamlined controls and an innovative movement system.

Over seven million unique players have tried the game, and thanks to the recently released Titanfall: Deluxe Edition, Respawn’s first release is still moving copies. Early in 2014, Titanfall seemed like a surefire Game of the Year contender. It was fun while it lasted – but that’s the problem. As Spring turned to Fall and newer games hit store shelves, the buzz around Titanfall faded, and players moved on to titles like Destiny and Call of Duty: Advanced Warfare.

A multiplayer-only game lives and dies by its community; Titanfall’s foundation is still strong, but its user base has dwindled. Multiplayer lobbies can feel like ghost towns, now that there simply aren’t enough people playing. Despite this, Zampella has no regrets.

In an interview with Game Informer, Zampella notes that the Respawn team could’ve done some things differently to help with long-term engagement, but ultimately thinks that the choices Respawn made were right for the game they wanted to make. Besides, Zampella’s less concerned with the past and more with the future – both what’s in store for Titanfall, in addition to a second, more mysterious title.

Titanfall Frontiers Edge

In June, Respawn hired Stig Asmussen, a developer best known for his work on the God of War series at SCE’s Santa Monica studio. According to Zampella, Asmussen’s heading up Respawn’s second, non-Titanfall development team. Exactly what they’re working on Zampella won’t say, but whatever the game is, it’s still very early in the development cycle.

At the moment, the team’s small, and Zampella notes that Respawn is still “figuring out what we’re doing and really kind of honing in on what the next games will be.” He does tease the idea that the game may not be a first-person shooter; when the interviewer asks about Asmussen’s background with third-person action titles, Zampella simply says the studio is proceeding “with an open mind.”

Titanfall hasn’t been forgotten, either. While there won’t be any more content (other than bug fixes) for the first title, Zampella remains adamant that the company still want to “make more Titanfall.” He also dangles the possibility that, next time, Titanfall won’t be an Xbox exclusive: Respawn’s deal with Microsoft was limited to the first game, and Respawn, not EA, owns the Titanfall IP.

Whatever Respawn’s got up their sleeve, however, don’t expect to see it soon, as the studio will be skipping E3 this summer. As Zampella says, after a busy 2014, it’s time for the studio to put marketing and public demonstrations aside and “get back to work.”

What do you hope to see from Respawn: another try at long-term success with a Titanfall-esque property, or a fresh start in a new genre? Share your hopes in the comments.

Source: Game Informer

Original author: Christopher Gates
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Forza Horizon 2 Storm Island
‘Forza Horizon 2′ Adds Optional ‘Token’ Microtransactions

Well, that didn’t last long. While 2013′s Xbox One exclusive Forza Motorsport 5 did fairly well by critics, gamers ended up less than pleased with the final product. Their main complaint? The game’s aggressive use of microtransactions. This was particularly true when Forza 5 first launched, as many of the best cars were only available for exorbitant prices, while the game constantly pestered players to use ‘tokens’ (which cost real money) to unlock on-disc content.

Eventually, Turn 10 Studios listened to players, slashing the prices on vehicles and dramatically increasing the amount of in-game cash, but the damage was already done. Turn 10 Creative Director Dan Greenwalt admitted that Forza 5 wasn’t perfect, while the developers of Forza Horizon 2, the next entry in the Forza series, promised that the game would have no microtransactions at launch. To Playground Games’ credit, that was true; when Forza Horizon 2 came out in September, there wasn’t a single microtransaction to be found.

Today, that changes. In a post on the official Forza Motorsport website, Community Manager Brian Ekberg announced that tokens have returned, and can be used by Forza Horizon 2 players to buy “in-game items like cars, upgrades, etc.” using real money. It’s not as if Playground went back on their word, but that’s pretty sneaky just the same, especially given that the announcement is hidden amid a bunch of text about Storm Island, Forza Horizon 2′s massive DLC expansion, and a bunch of other new community features.

Forza Horizon 2 Storm Island

Now, Playground and Microsoft have clearly learned from their previous mistakes, and they’re going out of their way to make the new token system as unobtrusive as possible. Gamers who don’t like microtransactions can turn off any mention of them in Forza Horizon 2′s settings menu.

Further, many players on NeoGAF note that the microtransactions are completely unnecessary. Unlike its predecessor, Forza Horizon 2 gives out plenty of in-game cash, so dedicated players won’t need to grind too much to get the best vehicles. Instead of microtransactions, many of the commentators recommend that fans sign up for the Forza Rewards program, which gives advanced players millions of credits a month for simply investing time in the series.

That’s really what Forza Horizon 2′s token system comes down to; it’s not for everyone, and nobody has to buy extra content as long as they’re willing to actually play the game they bought. Microtransactions aren’t going away any time soon, and they’re always going to leave a sour taste in some gamers’ mouths.

At least, in this case, Playground Games seems to have handled the situation with as much class as possible. Even if the move is sure to rub some players the wrong way, they’re more free than ever to turn a blind eye (though the ability to do so without consequence may add a whole new dimension to the conversation.

What do you think of the studio’s decision? Are you against microtransactions in any form, or if they’re a necessity, is this approach one you can tolerate?

Source: Forza Motorsport

Original author: Christopher Gates
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Call of Duty Advanced Warfare Exo Zombies
Call of Duty: Advanced Warfare’s Zombies: Gets New Trailer & All-Star Cast

It’s no secret that Call of Duty: Advanced Warfare is getting zombies. Rumors regarding the undead’s return started a few days before Advanced Warfare’s release, when someone with an early copy of the game leaked zombie footage online. A couple of days later, GameStop confirmed that zombies would be part of Advanced Warfare’s DLC content. More recently, Activision released a trailer officially spotlighting the game’s new “Exo Zombies.”

That first trailer made it look like Advanced Warfare’s zombie mode would have some kind of narrative – it ends with a cutscene in which Captain Gideon gets yanked out of a helicopter by an exosuit-enhanced zombie – but it was unclear whether this was just a one-off tease or a hint at something more in-depth.

Well, if the newest teaser is any indication, Exo Zombies doesn’t just have a story; from the looks of things, it’s a bona fide Hollywood blockbuster. Exo Zombie’s cast includes two-time Academy Award nominee John Malkovich, Bill Paxton, Rose McGowan, and – of course – The Walking Dead alumnus Jon Bernthal.

That’s a lot of star power, and it looks like Sledgehammer’s trying to give Exo Zombies a plot that’s as impressive as its cast. The expansion is set in a world where Advanced Warfare big-bad ATLAS dropped a bomb to end a war; instead of stopping hostilities, however, things went incredibly wrong. Now, four “untrained and unprepared” ATLAS employees must fight off the undead hoards. Like the trailer says, “No warning. No back up. No one left… but us.”

Previous reports said that Exo Zombies would have co-op multiplayer and would be split into four episodes. That’s implicitly confirmed here, as Activision says that “the first chapter of Exo Zombies is included with the Havoc DLC”; presumably, later chapters will be included in Advanced Warfare’s other DLC packs.

Gamers who want the entire Exo Zombies campaign can buy each DLC pack separately, or they can purchase the Advanced Warfare Season Pass for $50 ($10 cheaper than buying the packs individually). The Havoc DLC comes out in January for the Xbox One, and later for other platforms.

The trailer’s suitably epic and fairly creepy, and in terms of storytelling the expansion looks to meet the high standards set by Call of Duty: Advanced Warfare‘s star-studded main campaign. At the very least, Exo Zombies’ story should be a lot more fun, given the pulpy sci-fi setting and (assumed) absence of ham-fisted sentimentality. Gamers still haven’t gotten to see too much of Exo Zombies’ gameplay, but with the first chapter only a month away, it’s likely more footage will be released soon.

And come on, it’s zombies wearing super-suits. What else do you really need to know?

Call of Duty: Advanced Warfare is out now for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC. The Havoc DLC and Exo Zombies will release for Xbox One in January, 2015.

Original author: Christopher Gates
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Far Cry 4 Season Pass Details
New ‘Far Cry 4′ DLC In January: Death Is More Punishing

It’s only been a month since players entered Far Cry 4‘s Kyrat, but it looks like Ubisoft is anxious to make sure players don’t make a departure from the mountainous region of their award-winning shooter.

The developer unveiled the first DLC for Far Cry 4 this week, called Escape from Durgesh Prison, which will be available for download on January 13, 2015. This DLC (high-res screenshots below) aims to add a slightly different experience than Far Cry players are used to. Rather than just an added mission and weapons, the new DLC will allow players to compete against each other in a time trial experience.

Creating a time trial experience is a strange move by Ubisoft – and one that sounds boring on the surface - but Far Cry 4′s spin on it makes it interesting and could get hardcore players and DLC buyers to replay it multiple times in an effort to beat their friends and climb the leaderboards. Add to that the fact that the new DLC can be done solo or co-op, and the competition gets even more intense.

In Escape from Durgesh Prison Ajay and Hurk wake up after being captured, tortured and stripped of their weapons in Yuma’s prison. Thrown in the dangerous world of Kyrat without anything to defend themselves with, players will complete a series of challenges to find weapons and unlock new skills while trying to reach the extraction point to safety.

Anyone who’s played Far Cry 4 understands the difficulty of succeeding in the game without a weapon, even at the beginning of a mission. And while players will be able to recover lost weapons and upgrade their gear by completing side missions from the game’s antagonist, Pagan Min, they will lose it all again if they die. They’ll also have to start the mission over. Permadeath.

Far Cry 4 Escape from Durgesh Prison DLC Screenshot Chopper

To ramp up the challenge, when players die they must start the mission over again and use the knowledge and skills they gained during their previous run through to help them reach their extraction point successfully.

While the thought of having to start all over after failing may sound daunting, it’s also something different and exciting. Destiny has found success in implementing the same Dark Souls style repercussion to players who attempt certain in-game weekly events, which makes players start them all over if they all die.  Rather than deterring players to jump in, such consequences pushes them to get better and try again.  For those older gamers, it’s also reminiscent of classic video games like Contra and others, where death would mean starting a mission, or even the game, all over.

Far Cry 4 Escape from Durgesh Prison DLC Screenshot Winter

The Escape from Durgesh Prison DLC is available as part of the Far Cry 4 Season Pass, or can be purchased separately for $9.99. Those who opt for the $29.99 Season Pass can also look forward to future DLCs and packs:

The Syringe – Already available exclusively for Season Pass holders, players must keep a rare and potent recipe from falling into the hands of Pagan Min’s forces. Playable in single-player and co-op, players will need to ensure that he does not use its devastating effects on the rebel forces. Hurk Deluxe Pack – Five missions, playable in single-player and co-op, including Yak Farm, Blood Ruby and Hurk’s Redemption are available. Access an arsenal of new weapons including a harpoon gun for Hurk. Overrun – Team up as Rakshasa or Golden Path in this PvP mode and control a series of neutral locations across Kyrat’s countryside to protect them from being overrun by your opponents. Valley of the Yetis – Ajay’s helicopter has crashed on an unforgiving Himalayan ridge. Explore the frozen landscape and find tools to upgrade your camp and protect it from a dangerous cult when night falls. With single-player and co-op options, players will not be alone, but in the darkest caves players will have more to fear than the cult as the yetis await their prey…

What are your thoughts on a time trial mission in Far Cry 4? Are you planning to pick up the DLC? Share your thoughts in the comments.

Far Cry 4 is available on PC, PS3, PS4, Xbox 360 and Xbox One.

Source: Ubisoft

Original author: Boston Blake
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GTA 5 PC Update Rockstar
Rockstar Provides ‘Grand Theft Auto 5′ PC Update

Since the game launched at the end of last year, GTA 5 has been through a multitude of updates, with the most recent festive update arriving this week. Rockstar has been busy behind the scenes, not resting on the laurels of record-setting UK sales figures and awards for both the original and remastered versions. Even a lawsuit from Lindsay Lohan has been barely a bump in the road.

That said, there have been a couple of glaring omissions from GTA 5′s progress. The much-anticipated Grand Theft Auto Online heists have been slow to arrive, with Rockstar finally announcing that the multiplayer heist function will arrive in early 2015. Even worse, the promised PC version of the title has been hit with delays, with rumors even circulating that the PC version was cancelled. Rockstar announced this was due to the game requiring “a little more development time.”

Now, Rockstar has released another statement on the future of GTA 5 for PC. During a recent Q&A on the Rockstar Newswire, the developer was questioned on the subject of the PC release by fans. Rockstar then commented on PC version’s progress. “We’re currently in the final stages of development on the PC version of Grand Theft Auto V,” stated Rockstar, adding that the developer hoped to have confirmed official system requirements to share soon. These system requirements should be available in the coming week.

GTA 5 PC Update Rockstar 2

Rockstar also revealed some more details about the PC version of the GTA 5. The developer announced that the online heists are not just for owners of the PS4 and Xbox One versions of the game – heists will also be part of the PC version, as well as for previous generation consoles. There is still no set release date for heists, with Rockstar sticking to its “early in 2015″ guns. The heist function will be released “as soon as it is ready,” with Rockstar continuing that “rushing out second-rate content does not do anyone any favors.”

Players who already own GTA 5 on a home console will also be able to transfer their character to the PC version of the game. “You will be able to transfer your Online characters and progress from any of the four consoles (PS3, PS4, Xbox 360 or Xbox One) to the PC platform,” announced Rockstar. This option will also be available to any players who have already transferred from one console to another – so players who have transferred from PS3 to PS4 will still be able to move their character to PC.

Last-gen GTA 5 players can still look forward to continued additional content – but at some point, the updates will run out. “We are incredibly thankful to our original generation of GTAV and GTA Online players,” said Rockstar, but the developer admitted that the limits of the PS3 and Xbox 360 may be reached “at some point in the future,” and that “there may be some updates that are only technically possible on the new hardware.” Previous generation players will also never be able to play online with owners of the Xbox One and PS4 versions of the game – or with PC players.

GTA 5 is out now for Xbox 360, Xbox One, PS3 and PS4, with the PC release scheduled for January 27, 2015.

Source: Rockstar Newswire

Original author: Rob Gordon
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Hopper Version 3 was released today.  The old Hopper will be discontinued March 8th 2013.  You must upgrade as it will no longer function.

Here are some of the new fetures in Hopper 3:

  • Full Family Bucket Support
  • Performance increase for FireFox users
  • Less memory on all versions
  • Stability improvements, Hopper keeps on going
  • https support
  • New GUI
  • Better logging
  • Ability to run our Beta Hopper on demand